K'atriirar (world)

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K'atriirar/Gh'arkr!rrag (Ruupiin 1105)
Classic Era (1116)
B200456-D
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size2 Small (3,200 km, 0.10g - 0.17g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population4 Moderate (10 thousand)
Government5 Feudal Technocracy
Law6 Moderate Law (no firearms except shotguns)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary G5 IV
Planetoid Belts 0
Gas Giants 0

K'atriirar is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Two Thousand Worlds in the Gh'arkr!rrag Subsector of Ruupiin Sector.
  • This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
  • It is a Girug'kagh colony.

Description (Astrography & Planetology)[edit]

K'atriirar has a solitary primary star.
K'atriirar
Solitary Subgiant G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G5 IV Subgiant 2 4700 - 5600 4.9
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.02605 0.1836 1.76 - 2.87 2.605 26.05
Orbit #  * 0 5 5 8
Remarks

History & Background (Dossier)[edit]

World Starport (St)[edit]

K'atriirar has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

  • There is an associated Naval Base.
  • Being independently space-capable and relatively prosperous, the Girug'kagh have the largest and best starports that they can support. However, the K'kree are still their ultimate rulers, and all ports must be capable of receiving visits by K'kree vessels, with the facilities being more expansive than even K'kree really require as a means of reinforcing who is in charge. As Girug'kagh have an extremely stratified and class-conscious society, their own installations also have multiple passenger terminals of varying comfort and efficiency, to guarantee that the higher castes receive much better treatment.

World Population (P)[edit]

K'atriirar has a population of 10,000 sophonts (tens of thousands).

Urbanization[edit]

Large buildings are typically brutally functional, but those intended to be seen and used by the higher castes are elegant, with clean lines. As is proper, no Girug'kagh development overlooks a K'kree facility.

World Technology Level (T)[edit]

K'atriirar possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)[edit]

K'atriirar is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

The highest caste of Girug'kagh acts as an executive, legislature, and judiciary, but defers to experts as a matter of course. While only the Priesthood caste can frame laws, inferior castes with appropriate expertise assure them that a given idea is workable.

World Law (L)[edit]

K'atriirar has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

The Girug'kagh divide their law into two bodies: the statutes and the "Obvious". The statutes are decided by the legislature, while the "Obvious" consists of tradition, common law, legal precedent, and whatever the people want to see. Despite the strong class prejudice that is so essential to Girug'kagh society, the Priests are nervous of popular sentiment, and so often apply quick, crowd-pleasing judgments against undesirables like aliens, foreigners, or outcasts.

World Economy[edit]

The Girag'kagh currency is the Zavr.

World Culture[edit]

The Girug'kagh are obsessively concerned with monitoring one another's successes and failures, concentrating on the social disasters. "Reality television" is greatly enjoyed, as are fictional series detailing doomed loves or financial disaster. These are considered comedic.

References[edit]

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