Iraad (world)

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Alien Moon 198b-0.jpg
Iraad/Ghap Dall (Arzul 2619)
Classic Era (1116)
B777468-9
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
Hydrographics7 Wet World 70%
Population4 Moderate (70 thousand)
Government6 Captive Government/Colony
Law8 High Law (controlled blades)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary F9 V
Planetoid Belts 0
Gas Giants 4

Iraad is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a Non-Aligned world dominated by human sophonts located in the Ghap Dall Subsector of Arzul Sector.
  • This world has a Naval Base, usually associated with military starships.
  • This world has a Military Base, usually associated with military ground forces.
  • This world is a colony of, and controlled from, Oghaers (Arzul 2319)

Description (Astrography & Planetology)[edit]

This world is part of the Lekorma Main.

Stellar Data[edit]

Iraad has a solitary primary star.
Iraad
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F9 V Main Sequence (Dwarf) 1.13 5990 - 6050 1.53382
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0109 0.1027 1.16 - 2.03 1.09 10.9
Orbit #  * 0 4 3 7
Remarks None

Mainworld Data[edit]

Mainworld Size (S)[edit]

Iraad is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.

Mainworld Atmosphere (A)[edit]

Iraad has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Iraad has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.

History & Background (Dossier)[edit]

World Starport (St)[edit]

Iraad has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Iraad has a population of 70,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Government (G)[edit]

Iraad has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

Governance of this world is from Oghaers (Arzul 2319).

World Law Level (L)[edit]

Iraad has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.

World Technology Level (TL)[edit]

Iraad possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.