Invaris (world)
| Invaris/Cleft (Harea 0902) | |||||||||||||||||||||||||
| Classic Era (1116) | D342210-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V M1 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Invaris is a poor, low-population hellworld with a population less than 10,000 sophonts struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often develop intense survival skills and tend to be grim realists.
- This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
- It is a Non-Aligned world dominated by human sophonts located in the Cleft Subsector of Harea Sector.
- Around 50% of the population is composed of Chacinti.
- Around 50% of the population is composed of baseline humans.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Invaris is a binary star system.
- Both are red main sequence stars.
System Data[edit]
- x1 Mainworld
- x4 secondary worlds
- x2 Planetoid Belt
- x2 Planetoid Belt
Mainworld Data[edit]
Invaris orbits within its star's habitable zone.
- It receives moderate levels of stellar energy.
Mainworld Geography and Topography[edit]
No information yet available.
Native Lifeforms[edit]
Primitive native life.
History & Background (Dossier)[edit]
No information yet available.
World Starport[edit]
Invaris has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population[edit]
Invaris has population of 800 sophonts (hundreds).
- This is a Low Population World and the population would be too low to sustain itself without moderate outside assistance. This may represent a large transient population such as the crew of a fleet of starships, the dwindling remnants of a dying colony, a construction team building a new colony, or an outpost that could evolve into a colony.
World Demographics[edit]
Relations between Humans and Chacinti tend to be generally positive.
World Languages[edit]
- Anglic (Riftian dialect)
- Chacinti languages
World Technology Level[edit]
Invaris possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government[edit]
Invaris is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Military[edit]
No information yet available.
World Economy[edit]
- Resources: 6 (Few)
- Labor: 1 (Tens)
- Infrastructure: 1 (Extremely limited)
- Efficiency: -1 (Below average)
Trade Data[edit]
Importance: -3 (Insignificant)
World Culture[edit]
- Homogeneity: 1 (Monolithic)
- Acceptance: 1 (Extremely xenophobic)
- Strangeness: 3 (Somewhat typical)
- Symbols: 1 (Extremely concrete)
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors / Sources[edit]
| This article has metadata. |
- External Link: Harea Sector at Explorer Base
- Traveller Wiki Editorial Team
- Author & Contributor: W.G. Zeist
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com