Hkaku (world)
| Hkaku/Niri Natak (X'kug 1234) | |||||||||||||||||||||||||
| Classic Era (1116) | B300457-B
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 III | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Hkaku is a nonindustrial vacuum world, which warrants hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Two Thousand Worlds in the Niri Natak Subsector of X'kug Sector.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
- It is a Girug'kagh colony.
Description (Astrography & Planetology)[edit]
History & Background (Dossier)[edit]
This world is the central administration point for the Girug'kagh population of Niri Natak Subsector.
World Starport (St)[edit]
Hkaku has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Base.
- Being independently space-capable and relatively prosperous, the Girug'kagh have the largest and best starports that they can support. However, the K'kree are still their ultimate rulers, and all ports must be capable of receiving visits by K'kree vessels, with the facilities being more expansive than even K'kree really require as a means of reinforcing who is in charge. As Girug'kagh have an extremely stratified and class-conscious society, their own installations also have multiple passenger terminals of varying comfort and efficiency, to guarantee that the higher castes receive much better treatment.
World Population (P)[edit]
Hkaku has a population of 90,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population consists of Girug'kagh.
Urbanization[edit]
Large buildings are typically brutally functional, but those intended to be seen and used by the higher castes are elegant, with clean lines. As is proper, no Girug'kagh development overlooks a K'kree facility.
World Technology Level (T)[edit]
Hkaku possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)[edit]
Hkaku is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
The highest caste of Girug'kagh acts as an executive, legislature, and judiciary, but defers to experts as a matter of course. While only the Priesthood caste can frame laws, inferior castes with appropriate expertise assure them that a given idea is workable.
World Law (L)[edit]
Hkaku has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
The Girug'kagh divide their law into two bodies: the statutes and the "Obvious". The statutes are decided by the legislature, while the "Obvious" consists of tradition, common law, legal precedent, and whatever the people want to see. Despite the strong class prejudice that is so essential to Girug'kagh society, the Priests are nervous of popular sentiment, and so often apply quick, crowd-pleasing judgments against undesirables like aliens, foreigners, or outcasts.
World Economy[edit]
The Girag'kagh currency is the Zavr.
World Culture[edit]
The Girug'kagh are obsessively concerned with monitoring one another's successes and failures, concentrating on the social disasters. "Reality television" is greatly enjoyed, as are fictional series detailing doomed loves or financial disaster. These are considered comedic.
References[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Loren Wiseman. "Contact, The Girug'kagh." Journal of the Travellers' Aid Society 21 (1984): 33-40.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), 45-60.
- Matthew Sprange. Journal of the Travellers' Aid Society volume 1 (Mongoose Publishing, 2019), 112-116.
- ↑ "Jump Map API" and map location from Travellermap.com