Goksukhs (world)
| Goksukhs/Rego (Amdukan 1207) | |||||||||||||||||||||||||
| Classic Era (1116) | X565468-0
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G2 V M5 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Goksukhs is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Alliance of Ozuvon in the Rego Subsector of Amdukan Sector.
Description (Astrography & Planetology)[edit]
This world is part of the Buladki Run.
Stellar Data[edit]
History & Background (Dossier)[edit]
The stone-age regressed society of Goksukhs is interdicted by the Star Legion, with approval from the Alliance of Ozuvon.
World Starport (St)[edit]
Goksukhs does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Population (P)[edit]
Goksukhs has a population of 80,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Technology Level (T)[edit]
Goksukhs possesses a Technology Level of TL–0.
- These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
- This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
- Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
- Common Power Generation technologies for this TL include: Bodily muscle.
- Common Transportation technologies for this TL include:
- Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
- Water: Swimming, rafts, and canoes.
- Air: Typically not available unless a bodily ability.
World Government (G)[edit]
Goksukhs has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
This system is under Star Legion control.
World Law (L)[edit]
Goksukhs has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
References & Contributors / Sources[edit]
- Classic Traveller Alien Module 2: K'kree (named but no further data)
- Classic Traveller Alien Module 3: Vargr (named but no further data)
- MegaTraveller Vilani & Vargr (dot map provided)
- Periodical: MegaTraveller Challenge No. 52 - Hikaru Subsector stars
- ↑ "Jump Map API" and map location from Travellermap.com