Gaarkamgi (world)

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Gaarkamgi/Hedreunides (Matzen 0909)
Classic Era (1116)
D6A5410-8
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
AtmosphereA Exotic
Hydrographics5 Wet World 50%
Population4 Moderate (40 thousand)
Government1 Company/Corporation
Law0 No Law
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary F2 V M0 V
Planetoid Belts 0
Gas Giants 2

Gaarkamgi is a nonindustrial fluid world.

  • A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • It is a member of the Vilani Protectorate in the Hedreunides Subsector of Matzen Sector.

Description (Astrography & Planetology)[edit]

No information yet available.

Gaarkamgi has two stars in the star system.
Gaarkamgi
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F2 V Main Sequence (Dwarf) 1.46 6750 - 6820 3.76041
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0151 0.1608 1.73 - 3 1.51 15.1
Orbit #  * 0 5 4 8
Remarks None
Gaarkamgi
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M0 V Main Sequence (Dwarf) 0.57 3770 - 3850 0.13982
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0055 0.031 0.39 - 0.74 0.55 5.5
Orbit #  *  * 2 1 6
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

Gaarkamgi is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Gaarkamgi has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks. Additionally, protective suits, while not necessary, are recommended. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Gaarkamgi has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Satellites:[edit]

No information yet available.

Mainworld Geography and Topography[edit]

No information yet available.

Native Lifeforms[edit]

No native life.

History & Background (Dossier)[edit]

No information yet available.

Protectorate Nobility (N)[edit]

Gaarkamgi, as a member world of the Vilani Protectorate, holds the estates of two members of the politys Nobility, who are charged with overseeing the world.

  • It holds the estate of a Protectorate knight.

World Starport (St)[edit]

Gaarkamgi has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

Facilities[edit]

Port facilities within the system include:

  • No information yet available.

World Technology Level (T)[edit]

Gaarkamgi possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Gaarkamgi is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.

World Military[edit]

  • No information yet available.

World Law (L)[edit]

Gaarkamgi has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

World Economy[edit]

  • Resources: 5 (scarce)
  • Labor: 3 (thousands)
  • Infrastructure: 1 (extremely limited)
  • Efficiency: +3 (improved)

Trade Data[edit]

  • Importance: -3 (very unimportant)

World Demographics (P)[edit]

Gaarkamgi has a population of approximately c.40,000

Urbanization[edit]

No information yet available.

World Culture[edit]

  • Homogeneity: 6 (harmonious)
  • Acceptance: 1 (extremely xenophobic)
  • Strangeness: 3 (somewhat typical)
  • Symbols: B (abstract)

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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