Ekr (world)

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Ekr/Tash (Tsadra 2405)
Classic Era (1116)
D638ABB-9
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere3 Vacuum (very thin)
Hydrographics8 Wet World 80%
PopulationA High (30 billion)
GovernmentB Non-Charismatic Dictator
LawB Extreme Law (control of movement)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary M6 V
Planetoid Belts 0
Gas Giants 2

Ekr is a high-population, industrial world with a billion or more sophonts in population size.

  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
  • It is a member of the Zhodani Consulate in the Tash Subsector of Tsadra Sector.


Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Ekr has a solitary primary star.
Ekr
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M6 V Main Sequence (Dwarf) 0.102 2740 - 2810 0.00034
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0013 0.0015 0.02 - 0.04 0.13 1.3
Orbit #  *  *  * 0 3
Remarks

System Data[edit]

No information yet available.

Mainworld Data[edit]

Mainworld Size (S)[edit]

Ekr is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Ekr has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Ekr has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.

Mainworld Geography & Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

This is a border world of the Zhodani Consulate, at their border with the Eiaplial Davr.

World Starport[edit]

Ekr has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Ekr has a population of 30,000,000,000 sophonts (tens of billions).

Linguistic Topography[edit]

  • Zdetl, the common language of the Zhodani Consulate.

World Technology Level[edit]

Ekr possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government[edit]

Ekr is governed by a Non-charismatic Dictatorship. This is a continuation of the charismatic dictatorship, where the original leadership has died or retired and been replaced by allies or protégés. The justifications for the original change in government remain as well as the assertion of rights to rule.

The Zhodani Consulate maintains itself through a variety of taxes on goods and services. Each council -- planetary or higher -- has the authority to levy a tax on gross income to support services like hospitals, emergency and transport services, or the Tavrchedl'.

World Law (L)[edit]

Ekr has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.

Three broad categories of crime are recognized by the Zhodani Consulate: inadvertent, incited, and insane. The concept of premeditated crime for personal gain fits under the insane heading.

  • Inadvertent crime is an unintentional violation or infraction of the law, resulting from inattention. For minor cases the usual punishment is a small fine.
  • Incited crime is an infraction of a law brought about by another, often resulting from an overreaction to inadvertent crime or misfortune. The solution is re-education.
  • Insane crime is a general heading for most major crimes against property or individuals.

World Economy[edit]

The currency of the Zhodani Consulate is the Abradlnad.

Trade Data[edit]

No information yet available.

World Culture[edit]

The Zhodani Consulate promotes the belief system of Tavrziansh, Morality's Path.

  • This world is notably devoted to the teachings of Morality's Path, more as a true religion than a philosophical guidance system.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

References & Contributors (Sources)[edit]

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