Eakhtya'i (world)

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Eakhtya'i/Earle (Dark Nebula 0402)
Classic Era (1116)
D427755-9
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics7 Wet World 70%
Population7 Moderate (70 million)
Government5 Feudal Technocracy
Law5 Moderate Law (no concealable weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary M1 V
Planetoid Belts 2
Gas Giants 2

Eakhtya'i is a preindustrial world.

  • As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • This world hopes to one day be one of the subsector's industrial powerhouses, but hasn't yet realized that dream. The leaders of this world are regularly embarking on trade missions to attract more investment capital, worker-immigrants, and other necessary stepping stones to achieve this goal.
  • This world is part of the Aslan Hierate, as a single multiple-world clan dominate, in the Earle Subsector of Dark Nebula Sector.

Description (Astrography & Planetology)[edit]

This system is part of the Ul Cluster.

Stellar Data[edit]

Eakhtya'i has a solitary primary star.
Eakhtya'i
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks None

History & Background (Dossier)[edit]

This is one of several worlds controlled by the Hlaotiyoiho clan.

World Starport (St)[edit]

Eakhtya'i has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Eakhtya'i has a population of 10,000,000 sophonts (tens of millions).

World Languages[edit]

  • Trokh: The universal language of the modern Aslan monoculture.
    • Aslan Languages: Note that some Aslan clans retain obscure or archaic languages for personal use in addition to Trokh.

Urbanization[edit]

Aslan architecture tends to the organic and the rounded. They favour artistry over efficiency in the design of their buildings -- every Aslan structure is different. Even in mass-produced housing, residents will strive to make their territory uniquely theirs.

  • Since Aslan descend from predators and enjoy open terrain, their buildings often feature both open rooms of great size and a number of concealed rooms, balconies, hidden passageways and hideaways.

World Technology Level (T)[edit]

Eakhtya'i possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Eakhtya'i is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

World Law (L)[edit]

Eakhtya'i has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

Criminal acts are rare but not unheard of in Aslan society. Crimes are different from the insults or slurs that provoke duels, and are classified into three categories: crimes of passion, crimes with victims, and crimes of honour.

  • Crimes of passion involve misbehavior prompted by temper, anger, or provocation. The accused is judged by the head of the family, pride, or clan involved.
  • Crimes with victims involve taking money or items of value, or violating the person of another for profit (kidnapping, terrorism, piracy). General practice is to have an impartial earleatrais consider the case and present findings.
  • Crimes of honour involve failure to observe the rituals established for social behaviour. Judgement is made by the pride or clan head, depending on the severity of the crime. Crimes of honour are the most serious in Aslan society; in practice, most are never tried as a duel to the death occurs first.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.