Caarimii (world)
Caarimii/Iingar (Daibei 2705) | |||||||||||||||||||||||||
Classic Era (1116) | D3007CC-8
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Caarimii is a non-agricultural, pre-industrial vacuum world, which warrants hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- It is unable to produce quality foodstuffs and must import them.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- Its economy and population are slowly growing and living conditions are expected to improve in the near future barring outside forces.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- It is a member of the Third Imperium in the Iingar Subsector of Daibei Sector in the Domain of Ilelish.
Description (Astrography & Planetology)[edit]
No information yet available.
Monostellar System[edit]
Caarimii Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Caarimii M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Remarks None
System Data[edit]
System:
- 3 Gas Giants
- 0 Planetoid Belts
- 7 Other Worlds
Mainworld Data[edit]
Caarimii has an Importance rating of -2 (Very unimportant).
- Importance Extension- -2
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes. )
Mainworld Atmosphere[edit]
Caarimii has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Geography & Topography[edit]
No information yet available
Mainworld Map[edit]
No information yet available
Native Lifeforms[edit]
No information yet available
History & Background (Dossier)[edit]
No information yet available.
Imperial Landed Nobility[edit]
Caarimii, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
World Starport[edit]
Caarimii has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level[edit]
Caarimii possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government[edit]
Caarimii is governed by a Charismatic Oligarchy, like a charismatic dictatorship in that a larger group has asserted their right to rule. The group will have better rules of succession and may last longer or may transition to a non-charismatic dictatorship.
World Law Level[edit]
Caarimii has a Law Level of C.
- Unrestricted invasion of privacy
World Military[edit]
No information yet available
World Economy[edit]
Economics: ( C 6 6 +1 )
- Resources-C (Very abundant)
- (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
- Labor-TBD (Millions)
- (Labor is the workforce available for the processing and exploitation of Resources.)
- Infrastructure-1 (Limited)
- (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
- Efficiency- 1 (Average)
- (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
- Economic Extension- 25
- (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
- Resource Units- 432
- (The world's budget.)
Trade Data[edit]
- Na-Non-Agricultural
- Va-Vacuum World
- Pi-Pre-Industrial
- Pz-Puzzle
World Demographics[edit]
Humaniti, population 100%
World Culture[edit]
Culture: [ A 5 8 B ]
- Homogeneity-A (Discordant)
- (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
- Acceptance-5 (Very aloof)
- (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
- Strangeness-8 (Very confusing)
- (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
- Symbols-B (Abstract)
- (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)
World Language/s[edit]
Urbanization[edit]
No information yet available
World Infrastructure[edit]
Caarimii possesses limited infrastructure
Historical Data[edit]
No information yet available
World Timeline[edit]
No information yet available
UWP Listing[edit]
D3007CC-8
- Starport-D (Poor)
- Size-3 (4,800 km)
- Atmosphere-0 (No atmosphere)
- Hydrosphere-0 (Desert World)
- Population-7 (app. 50,000,000)
- Government Type-C (Charismatic Oligarchy)
- Law Level-C (Unrestricted invasion of privacy)
- Technology Level-8 (Quality Computers)
References & Contributors (Sources)[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Gary L. Thomas. "Daibei Sector: Library and Map." The Travellers' Digest 15 (1989): 22-25.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dotmap provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dotmap provided)
- Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), TBD.
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: Goerge.com
- EXTERNAL LINK: Ross Mack dead link
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com