Library Data:Deneb Sector

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Deneb Sector
Spinward Marches Tuglikki Corridor
Deneb style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Reft
Subsectors
Sector Data
No. of Worlds 386
Population 633,063 million
Majority Control Third Imperium - 89%
Secondary Control Vargr Space - 5%
Tertiary Control Other - 6%
Domain Domain of Deneb
Capital Deneb (Deneb 1925)
Gross Sector Product BCr3,973,382
Trade Volume BCr23,593
Imperial Coordinate -3 / +1

Deneb sector was sporadically settled by both Vilani and Vargr during the latter years of the First Imperium, but major development of the sector only took place after Third Imperium Scout Service explorations located major resource worlds in quantity. Industrial worlds that exploited those resources soon created trade routes and commercial ties that linked the Imperial core with the Spinward Marches.[1]

Deneb sector is primarily Imperial. The Imperial border runs just within the coreward edge of the sector, and scattered Vargr systems (as well as non-aligned systems and client states) lie beyond the border. [1]

The Deneb sector has 386 worlds with an estimated combined population of 633 billion. The population consists of 22 sophont groups including 18 native sophonts. The governments in Deneb maintain 96 Scout bases, 62 Naval bases, five Corsair bases, five Way stations, and one Naval depot. The average technology level is 8 (with most between 6 and 11). The highest technology level is 16 at Vincennes (Deneb 1122) and Pashus (Deneb 1432). The Deneb sector contains 563 stars and 4,084 identified planets; 222 monostellar systems, 151 binary systems, and 13 trinary systems. 332 of the 386 systems (86%) have native gas giants. [2]

The politics of Deneb sector have always been vigorous, with subsector dukes vying for greater influence over their neighbors and incursions by Vargr from just across the coreward border. The region saw bitter fighting during the civil war of the 600s and there are those who still bear grudges. The Humbolt noble house, architects of Deneb’s early expansion, were exiled after the war but continue to cast a long shadow over the region. Politics is a dangerous game in this sector and even the humblest merchant captain can be drawn into a web of highly complex machinations. Those with ambition can find opportunities here but they must tread carefully; the powers of Deneb are not merciful towards those who interfere in their plans. [3]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. 1.0 1.1 Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 28.
  2. Information provided to the library by generated data from Traveller Map
  3. Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 140.

Other References