Library Data:Lanth Subsector
Library Data Milieu 1116 Milieu 1200
| Lanth Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Spinward Marches | |||||
| Capital | Lanth (Spinward Marches 1719) | |||||
| Number of Systems | 27 | |||||
| Stellar and Economic data | data page | |||||
| Majority Control | Third Imperium - 100% | |||||
Lanth has two contrasting regions. Most of the subsector is very sparse but the coreward and trailing edges are dominated by the Spinward Main, which branches at Tureded. Traffic bound for Rhylanor and beyond heads coreward-trailing while the primary arm of the Main loops away to spinward, giving access to Regina, Jewell, Vilis and, ultimately, Querion. [1]
Traffic on the Spinward Main is considerable but the rest of the subsector is inaccessible to ships capable of less than jump-3 or 4 capability; although the x-boat route and naval patrols can cross the subsector quickly, commercial traffic has to take the long way round. The sparse area in the spinward and rimward ends of the subsector is known as the Abyss Rift and seems to deserve its somewhat dramatic name.[1]
Curious jump-related phenomena have been reported in this region for centuries, often by reliable witnesses. Scout Service x-boat pilots plying the Trans-Abyss Rift route have filed reports ranging from radio signals received (impossible) to ‘something on the hull, trying to get in’ (positively crazed) while in jumpspace, begging the question of whether someone who has spent a week alone in jumpspace is a reliable witness or not. [2]
Despite the bad reputation of the region, the main naval bases for the subsector fleet (the 18th) and those elements of the Sector Fleet deployed to the Lanth subsector are located in the Abyss Rift or along its edge at Ivendo, D’Ganzio, Lanth and Ghandi. [2]
All worlds in Lanth are Imperial members. Three (Wypoc, Quopist and Rhise) are Amber Zoned at present for various reasons. There are also four Red Zones of which three (Ylaven, Victoria and Sonthert) lie within the Abyss Rift. A certain segment of the population takes this as additional proof that the rift is a very bad place where awful things happen. [2]
- ↑ 1.0 1.1 Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 67.
- ↑ 2.0 2.1 2.2 Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 69.
Other References
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 4-5.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 36-42.
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Whispers on the Abyss (Mongoose Publishing, 2024), 26.