Library Data:Cronor Subsector
Library Data Milieu 1116 Milieu 1200
| Cronor Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Spinward Marches | |||||
| Capital | Chronor (Spinward Marches 0304) | |||||
| Number of Systems | 24 | |||||
| Stellar and Economic data | data page | |||||
| Majority Control | Zhodani Consulate - 50% | |||||
| 2nd Control | Non-Aligned - 42% | |||||
| 3rd Control | Other - 8% | |||||
There are 24 star systems in the Cronor Subsector, of which only one, Quar, is a member of the Imperium. Quar is the site of both an Imperial Navy and Scout Service base even though it is situated within Zhodani territory, a curious situation that came about as a result of treaty negotiations at the end of the Frontier Wars.[1]
Although there is no subsector fleet, the base at Quar is heavily defended. In peacetime, it is home to a small flotilla of patrol ships that operate in neutral space and some intelligence-gathering vessels. In wartime, the base would probably be used as a forward staging post if it were not quickly eliminated.[1]
The rest of the subsector is either controlled by the Zhodani Consulate or neutral. The neutral worlds are variously influenced by Imperial and Zhodani policies and sometimes a battleground for overt political maneuvering or covert action by agents of both sides. Trade ships from the Imperium and Consulate are also active among these worlds.[1]
Astrographically, there are two main clusters of worlds in the subsector. The five worlds centred on Cipango are easier to reach from Imperial space than from Consulate holdings in the subsector, as this requires a jump-3 vessel or a roundabout trip through Whenge. This is not a problem for military ships but does make commercial shipping to this cluster and Zhodani holdings in Jewell more difficult.[1]
The largest grouping of worlds centers on Cronor (sometimes spelt Chronor by Imperial cartographers), which is the Consulate capital of the subsector and a major naval base. Cronor has the highest Tech Level and population in the subsector, and is a major economic center. Unsurprisingly, it is also very heavily protected. [1]
There are also important Consulate bases at Errere, Gesentown and Cipango, and major fleet assets are based at these locations. The bases at Atsa, Ninjar and Sheyou are much smaller and play host to patrol vessels and couriers that make the run to rimward into the Querion subsector.[1]
The Zhodani border has been stable in this region for centuries, other than some slight readjustments resulting from conflict. Culturally, worlds that are members of the Consulate have been so for a long time and are entirely comfortable as members. There are also large numbers of people of Zhodani extraction who live on the neutral worlds. These are not part of the Consulate and, in most cases, have never been but are still, for the most part, culturally Zhodani. Imperial visitors often cannot tell the difference between nonConsulate Zhodani and their cousins on the other side of the border.[1]
Other groups, living on the same worlds, are not Zhodani in terms of genetics or culture and this sometimes causes conflict. In other cases the two groups live happily together or remain separate without major difficulties. Each world is different.[1]
To spinward-rimward, stellar density drops off quickly. The Querion subsector to rimward is sparse and as a result there is little traffic across this gulf other than official couriers and military vessels.[1]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 26.
Other References
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 4-5.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 36-42.
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .