Arkham class MICV

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Arkham class MICV
Imperial Sunburst-Sun-IISS-Traveller.gif
Unpublished, non-canon vehicle design.
Tech Level TL–10
Mass ~2 dton
Cost {{{cost}}}
Mode Wheeled
Type
Speed road 110kph
cross country 22kph
Cargo None
Crew 3 Driver, Gunner, and Commander
Passengers 0
Armament 6cm Hyper Velocity CPR, TAC missiles, 7mm Mini Gun
Manufacturer Various
Also see Armored Fighting Vehicle
First detailed in the Felid (world)

The Arkham class MICV is a combatant groundcraft.

Description (Specifications)

Arkham class MICV, TL-10: The vehicle's 11.9cm crystal iron frontal armor is rather strong. This design is sealed with over pressure for the three crew to operate . life support for all 8,033 passenger and crew in chemical/bacteriological/and nuclear protected forces role. Each vehicle is charged with deploying an entire Brigade with all of its equipment. There is a massive 30cm Mass Driver mounted in the front of the chassis with a pair of MRLs on either flank. This provides some token artillery support for the massive force embarked. It has six massive 9m tall wheels with independent power and steering for each wheel. The suspension is vast at 10,245 m³, and vehicle has a low ground pressure and will never get stuck off road. The vehicle is also completely amphibious! They are too big for maneuvering in crowded city streets. Most bridges can not support their mass, and they are tall enough to ford rivers. The belly carries a fleet of vehicles, and the soldiers have their own air locks to deploy from the sides while vehicles unload from the forward and tailgate ramps.

Basic Vehicle Characteristics

Following the Imperial Army and IISS Universal Vehicle Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the vehicle when applicable. Tonnage on the universal vehicle profile is shown in kilotons (thousands of tons) where necessary.

Basic Vehicle Characteristics
#. Category Remarks
1. Tonnage Chassis: Total mass loaded: 31,995.585 metric tons
  • Height: 27.1m (+2m turret); Width: 32.8m; Length: 68.3m.
  • Total usable volume: 44,394.453m³
  • Hull Material: Composite Laminates
2. Crew x3 crew: Driver, Gunner, and Commander
3. Performance Speed: Road, 127kph / 106cm; Cross Country, 38kph / 32cm; Amphibious, 12.7kph /10.6cm.
  • Movement effect on fire: can not conduct indirect fire missions while moving.
  • The ground pressure is 6.2460878 tons/m2. The power to weight ratio is 37.5051.
4. Electronics Power / Equipment: Power: a huge 1,200 megawatt fusion power plant, geared into a huge transmission for 6x6 drive and an auxiliary water propulsion system.
  • The vehicle consumes 1,800 liters of fuel/ hour; fuel capacity 9,524,500 liters, enough for 5,291.3888 hours, 220 days, 7.3 months.
  • Sealed environment with full life support for 8,033 crew and passengers (proof against CBR/NBC threats);
  • headlights,
  • chemical mine sniffer, magnetic mine detector,
  • battle computer, map box, extensive ECM,
  • flash ranging +2 accuracy at night 8+, sound ranging +2 accuracy 8+,
  • thermal image, image enhancement,
  • 5,000 power RADAR jammers, 5,000 power Target Acquisition RADAR,
  • RADAR direction finder +6, 100 power counter battery RADAR +6,
  • workshop, field kitchen, battalion aid station/mobile surgery suite,
  • 14,000m³ 14,000kg cargo
  • radio direction finder +5 DM
  • 5,000 power radio jammer
  • 5,000 power radio, 1,000 km MASER communicator
5. hardpoints One front chassis mounted mass driver and two flanking, remote MRLS systems.
6. Armament Turret Mounted 30cm High Velocity Mass Driver: There is a TL–8 Fire Direction Center for three different fire missions per turn, and three separate TL–9 indirect fire control systems. The weapon has a +0 signature, and +0 accuracy up to 42.5km, -4 accuracy up to 85km range. The ROF is 1 round/turn, and the weapon takes 17.5 turns to set up for indirect fire missions. Rounds mass 240kg and the vehicle has storage for 80 rounds of ammunition. Sixty rounds of HE, and/or Smoke, and ten Quake rounds, CBM w/Laser Guidance (Cr.3,680 each), and ten Snake HEAP w/Laser Guidance (Cr.2,240 each) are included in the price. The weapons requires a 8.16 megawatt input to fire, which the vehicle can easily support when it is not moving. Laser guidance costs Cr. 800 to add to a shell and variable ballistics costs Cr. 80.
  • No weapons stabilization. Can not move and conduct indirect fire missions.

Characteristics: Rounds Available
Type Effect Price
HE 35/6/5 Cr960
HEAP 58 Cr1,440
CBM +12 DM 21/24/8 Cr2,880
Smoke 2cmx2cm Cr960
Illum 125cm Cr1,920
Chaff 125cm Cr1,920
Chemical 2cmx2cm Lethal, NP Cr1,920

(2) Flank Mounted 6.5cm Multiple Rocket Launchers:: Indirect Fire Characteristics: Each multiple rocket launcher system has six 65mm tubes, fitted with an auto-loader, and TL 9 indirect fire control. They use the vehicle's +1 initiative TL–8 fire direction center and do not require communication with higher echelons in order to carry out up to two discrete fire missions. It takes 3.25 turns to set up and has a +2 signature when it fires. It has a +0 to hit DM up to 5.5km with long range rockets and is -4 to hit up to 11km range. There is storage capacity for 240 of the 16kg rockets within the chassis. They are fitted with HE 13/2/2 warheads and available in:

A full load of the long range rockets are included in the purchase price. Plans for alternative warhead types are rumored.
Short Range Rockets: 4.5km/Cr. 64
Medium Range Rockets: 8km/Cr. 128
Long Range Rockets: 11km/Cr. 192
7. Defenses Armor: Chassis front 44, chassis sides 36, chassis rear, belly and deck 28.
  • Target Size DMs: +2 low, no high hits
8. Craft None.
9. Fuel Fuel capacity 2,340.148 liters, enough hydrogen for 8.6 hours.
10. Cost Production Cost: Cr620,736.38.
11. Construction Time 3 weeks.
12. Comments Maintenance:
  • Vehicle 5
  • Electronics 76
  • Weapons 14
  • Suspension 3

History & Background (Dossier)

Designed and manufactured at TL–10, these vehicles were commissioned and license built for the certain military clients on Felid (world), in the Orret Subsector of the Far Home Sector in the Distant Fringe. The vehicle's tiny crew of three have their hands full to say the least. The mass driver requires a gunners full attention, the commander and driver will man the rocket launchers, while the vehicle is set up for indirect fire missions. Thirty of the passengers are dedicated command staff. The vehicle requires five dedicated maintenance personnel, four just service the Brigade Headquarter's massive electronics warfare suite. The two MRLs take care of shorter range missions, while the mass driver is warming up. The designers of this vehicle, which is larger than many starships, apparently never heeded the warning about places all of their eggs in one basket. The vehicle bay can swallow scout ships with ease. The ability to amphibiously land 8,000 troops at one time, even at this price tag might look like and attractive bargain. The organization has varied over time. Currently, the brigade is composed of four regiments, which are each made up of four battalions. This vehicle is never intended for a direct fire battle. It is literally too big to miss. If someone spots it, it is generally dead. That is why is carries so many vehicles and troopers dedicated to its protection. Its on board kitchen, medical bay and workshop can only support a tiny fraction of the passengers it can carry.

References & Contributors (Sources)

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