Saesoulou (world)
Saesoulou (Gzaefueg 1321) A44169A-B Ni Po {1} [xxxx] (xxxx) 700 F2 V VRo5 holds the shipyards and drydock facilities for the radius of seven parsecs trailing to far more coreward or rimward. Extremely difficult for tramp traders to reach for repairs and overhauls, Saesoulou has either been de-selected by lower range vessels or fees have been paid for Jump Tender services, funds which have enriched this world into an era of prosperity. However, with the ascension of coreward Dhillourr (Gzaefueg 1413) to TL 14, 15 and very high-tech 16, that era is slowly dwindling. As more Jump-3 or better drives are sold and installed, the business for Saesoulou Jump Tenders is fading.
With the slow descent of jump tending, Saesoulou has re-focused its services to shipyard repairs and refitting. Captains often bring purchased starship systems along the coreward-rimward, Cyan trade route which presents a backhanded, complimentary statement to the technicians of Saesoulou. The dockworkers and shipyard crews are installing the very systems that are downgrading their economy. This has caused locals to upcharge for their Downport services.
Ruled by an Impersonal Bureaucracy of various Guildmasters, the needed influx of funds from the shipyards gives little time for union protests, pickets except when labor strikes halt work and delay starship Captains’ schedules. With only seven million thirsty Urzaeng Vargr on the mainworld and a weaponless Law Level violence between blue collar workers and management has thus far been limited to Charisma Infighting. This has given rise to an illegal smuggling of weapons to Saesoulou to up the ante for the next union strike to become bloodthirsty.
Saesoulou has a bright white, F-type, main sequence stellar primary. The star’s white glare has fed the market for eye protection ranging from sunglasses to full filtering goggles. Armored helms of visiting Vargr are often modified with such FlashProof protections. Another hot commodity is harvested ice from the polar caps from the 10% Hydrosphere of the mainworld and ice ring(s) from other worlds. The lack of Gas Giants has maximized costs for unrefined and refined fuel and is another logistics headache for starship Captains seeking refit.
With the Non-Industrial and Poor Trade Classifications local deem as curses, Saesoulou teeters on a delicate balance of its starship services economy. Coupled with its remote location to which only military vessel generally hope to reach, many contracts for shipyard queue are held by the Ruler of Five Navy adding more wait time on docking, maintenance, overhauls and turnaround. This has strained safety standards on the landing fields and pads to land and lift starships as quickly as possible.
To balance the precarious economy on Saesoulou, the Guildmasters have launched an aggressive marketing campaign by touting that Reofhunkdzo's Subsector holds more Cyan trade route node-worlds than any other subsector in Gzaefueg Sector. As an interstellar caravanserai, Saesoulou keeps the important route from detouring as it does in Ungludh Subsector. It is this argument that keeps starship Captain complaints to a low growl on in-system Comms. Such is the fragility of this A-rated Downport that Corsairs are on their best behavior upon jump breakout, for the nearest A-rated Downport is found on very low-populated Gnurskfonan (Gzaefueg 2024), seven parsecs distant in 'soenk Subsector. To opt for Gnurskfonan runs across a culture of religious fanaticism in worlds immediately coreward and rimward, often a hassle that keeps vessels on the Cyan route and opening their credit accounts to the fee hikes.
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
| Saesoulou/Zowie (Gzaefueg 7777) | |
| See also | UWP |
Saesoulou is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a Non-Aligned world dominated by Vargr sophonts located in the Zowie Subsector of Gzaefueg Sector.
Description / Astrography & Planetology
No information yet available.
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background / Dossier
No information yet available.
World Starport
Saesoulou has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level
Saesoulou possesses a Technology Level of TL–0.
- These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
- This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
- Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
- Common Power Generation technologies for this TL include: Bodily muscle.
- Common Transportation technologies for this TL include:
- Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
- Water: Swimming, rafts, and canoes.
- Air: Typically not available unless a bodily ability.
World Government
Saesoulou has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law Level
No information yet available.
World Military
No information yet available.
References & Contributors / Sources
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), Vargr. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Traveller Wiki Editorial Team
- Author & Contributor: John G. Wood (data generated)
- Author & Contributor: The Pakkrat
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com