Difference between revisions of "Charsala (world)"

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== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
 
''No information currently available''.
 
''No information currently available''.
* '''Daquarn''' had previously established 3 separate colonies at [[Daquarn 2 (world)|Daquarn 2]], [[Daquarn 3 (world)|Daquarn 3]], and [[Daquarn 4 (world)|Daquarn 4]], respectively.  However, each of these worlds is no longer under the sovereignty of '''Daquarn''', the latter two having been subsequently subjugated by other worlds.
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* '''Daquarn''' had previously established 3 separate colonies at [[Daquarn 2 (world)|Daquarn 2]], [[Daquarn 3 (world)|Daquarn 3]], and [[Daquarn 4 (world)|Daquarn 4]], respectively.  However, each of these worlds is no longer under the sovereignty of '''Daquarn''', the latter two having been subsequently subjugated by other worlds.
 
 
  
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=== World Starport ===
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{{Starport|name= Daquarn|Starport=B}}
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==

Revision as of 03:13, 15 March 2017

Daquarn/Old Colonies (Vanguard Reaches 1939)
Classic Era (1116)
B31059B–D
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population5 Moderate (00 thousand)
Government9 Impersonal Bureaucracy
LawB Extreme Law (control of movement)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary M1 V
Planetoid Belts 0
Gas Giants 5

Daquarn is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
  • This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
  • It is a Non-Aligned world dominated by human sophonts located in the Old Colonies Subsector of Vanguard Reaches Sector.


Description (Astrography & Planetology)

No information currently available.

Daquarn has a solitary primary star.
Daquarn
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks

History & Background (Dossier)

No information currently available.

  • Daquarn had previously established 3 separate colonies at Daquarn 2, Daquarn 3, and Daquarn 4, respectively. However, each of these worlds is no longer under the sovereignty of Daquarn, the latter two having been subsequently subjugated by other worlds.

World Starport

Daquarn has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

References & Contributors (Sources)

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