Difference between revisions of "Starport Authority"
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All Imperial starports are Imperial property, regardless of the allegiance of the system they occupy. This concept is known as extraterritoriality (usually shortened | All Imperial starports are Imperial property, regardless of the allegiance of the system they occupy. This concept is known as extraterritoriality (usually shortened | ||
to [[extrality]], or just XT). Within the port's boundaries - referred to as the XT line - local law and political authority are not in force. | to [[extrality]], or just XT). Within the port's boundaries - referred to as the XT line - local law and political authority are not in force. | ||
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=== SPA Starports === | === SPA Starports === | ||
Revision as of 15:22, 29 December 2015
The Imperium operates a starport on each of its 11,000 worlds, as well as many client states and a few hostile worlds. These ports anchor the web of trade that provides both the reason for the Imperium and the means by which it exists.
Description (Specifications)
As vital as that function is, starports play another role of arguably equal importance. Starports are where the Imperium and each of its self-governing worlds collide and collude. They usually represent the sole Imperial outpost on a world - and the world's sole lifeline to the stars. Given their critical function for both governments, Imperial starports transcend their mundane role as transit station. In most citizens' eyes, they stand as the symbol of the Imperial relationship. The details of this symbolism vary in accordance with the nature of each world's view of the Imperium.
Imperial starports exist to provide fair and equitable support of interstellar trade. This they do, with an astonishing degree of uniformity across the parsecs. At the same time, the intense Imperial, local government, and public focus on each port transforms it into a unique culture - a place unlike any other on the world, perhaps unlike any other in all of the Imperium. A star traveller can expect to find a fixed set of ship services at a fixed set of prices at a given Imperial starport. In every other venue - atmosphere, attitudes, attractions - he should expect the unexpected. Beyond the landing pads and control towers, no two starports are alike.
Imperial Starport Authority
The Imperium uses a number of agencies to indirectly govern its vast reaches.
- None of these - not even the Imperial Navy in all its dreadnought glory - can claim greater importance than the Imperial Starport Authority.
- The SPA manages all Imperial public starports, which is to say, the port facilities for well over 97% of trade and travel in Imperial space.
- The job requires equal genius in administration, diplomacy, and crisis response.
Authority
On paper, the SPA - as represented by each port's director - merely manages the starport. The SPA port, especially the shipyard, often hosts permanent scout or naval operations, but these remain under scout or naval control. (The entire port often falls under naval control during a crisis.) The port usually houses Imperial diplomatic offices, but the port personnel have no policymaking duties.
In practice, each port's director wields enormous influence on local relations. A saying goes that the navy can always point a gun to get what it wants, the scouts monopolize the euphoria of first contact then move along, the diplomats hammer out definitions of the ideal. . . but it's the SPA personnel that roll up their sleeves and make Imperial-member world relations work on a daily basis. However much truth underlies that statement, rare is the admiral, sector scout leader, or ambassador who does not consult with the local port director on matters of importance.
All Imperial starports are Imperial property, regardless of the allegiance of the system they occupy. This concept is known as extraterritoriality (usually shortened to extrality, or just XT). Within the port's boundaries - referred to as the XT line - local law and political authority are not in force.
SPA Starports
Over 97% of the starports within the Imperium and over 40% of those found on nearby non-member worlds are Imperial ports. The Starport Authority grades all of its facilities as falling into one of five classes. (For convenience, the Travellers' Aid Society applies the same grading to non-SPA starports when describing their service levels.)
History & Background (Dossier)
In its first few years, the Third Imperium almost solely built exploratory and military bases, under the command of the Imperial Scout Service or Navy respectively. The need for commercial ports was recognized from the beginning; it did not take long to realize that the Imperium would have to take on this responsibility for itself to ensure their quality. The scouts' Bases Division established a Civilian Starports Office to establish standards for taking over existing ports, formalize procedures for building new ones, and prioritize new-construction and upgrade needs.
In 422, after the completion of the First Survey, a decree of Emperor Martin III separated this office from the Scouts and established it as the Imperial Starport Authority. It is part of the Imperial Ministry of Commerce, though its chief executive answers directly to the Emperor.
References & Contributors (Sources)
- GURPS Traveller: Starports
- Journal of the Travellers Aid Society No. 19
- 'Inward Clearance' Far Traveller 1
