Khurda (world)
| Khurda/Gaakish (Antares 1036) | |||||||||||||||||||||||||
| Classic Era (1116) | D9D469B-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K4 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Khurda is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
- It is a member of the Third Imperium in the Gaakish Subsector of Antares Sector in the Domain of Antares.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
Astrography and Planetology
This world is located on the Antares Main.
Stellar Data
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld geography and topography
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
The Emperor of the Third Imperium is publicly worshipped as a god by many on Khurda, and the Imperial Sunburst is viewed as a sacred symbol of His power.
Imperial High Nobility
Khurda, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
World Starport
Khurda has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
Urbanization
The powerful on Khurda tend to reside on mountain ranges and plateaus. Many of these have been heavily reshaped to engender pleasant micro-climates, whereas in other cases mountains have been partially hollowed-out, with water and ventilation piped in mechanically.
World Technology Level
Khurda possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government
Khurda is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World demographics
No information yet available.
World Culture
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP listing
No information yet available.
References & Contributors / Sources
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Atlas of the Imperium
- Classic Traveller Alien Module 3: Vargr (named but no further data)
- Classic Traveller Solomani (Alien Module)
- MegaTraveller Alien - Vilani & Vargr {dot map provided}
- MegaTraveller Imperial Encyclopedia
- Periodical: MegaTraveller Challenge 69 (Shurlarlem Subsector information)
- Marc Miller's Traveller T4 Milieu 0 Campaign
- Marc Miller's Traveller T4 T4 First Survey
- Novel: Traveller 5th Edition Agent of the Imperium
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Stellar Reaches 27: religious matters, urbanization
- ↑ "Jump Map API" and map location from Travellermap.com