Sibikliir (world)

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Sibikliir/Yogesh (Empty Quarter 1430)
Milieu 1116
E544514-5
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics4 Wet World 40%
Population5 Moderate (300 thousand)
Government1 Company/Corporation
Law4 Moderate Law (no light assault weapons)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary F4 V
Worlds 8
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Company or Corporation
Law Level Moderate
Cultural Extension 3333
Army Size (BEs) 2
Economic Details
Technology Level 5
Economic Extension
742-4
Resources7Few
Labor4Moderate (30 thousand)
Infrastructure2 Extremely limited
Efficiency-4Very poor
Importance Extension -2
Resource Units 0
GWP (BCr) 34
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Sibikliir is an agricultural world with an ideal environment for producing food from plants, animals, or other forms. The system has a population between 100,000 and 10 million sophonts. It is a member of Third Imperium in the Yogesh Subsector of Empty Quarter Sector and in the Domain of Antares. Sibikliir, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a baron. Both are members of the Imperial Nobility charged with overseeing the world.

Astrography and Planetology[edit]

Part of the Imperial Empty Quarter Main.

Sibikliir has a solitary primary star.
Sibikliir
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F4 V Main Sequence 1.38 6550 - 6670 3.08729
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0143 0.1457 1.58 - 2.75 1.43 14.3
Orbit #  * 0 4 4 7
Remarks

History and Background[edit]

Sibikliir was one of the Twin Pillars of Heaven during the First Imperium, acting as the industrial powerhouse for the sector. Only ruins remain now.

Sibikliir and its 'twin' Gimushi (Empty Quarter 1431) successfully repulsed two Vargr ground invasions (- 1730 and -1713 Imperial), but at great cost. The Vargr leadership knew that they would never truly own the sector unless they took down the Twins of Heaven. Gimushi's government, never part of the Glorious Twelve, was willing to accept Vargr rule, but Sibikliir's combative population never would kneel to the dogs. Therefore, the hunting and striker packs in the sector concentrated their forces into a single armada, strong enough to quickly take the world, and overawe remaining human resistance within the sector. However, Sibikliir had pushed its industrial capacity to the limit, bankrupting itself to create a large (if cheaply-built) jump-capable fleet, able to defend both its own system and its sister world of Gimushi. The vague outlines of this building program were known to the Vargr thanks to human informants, but the corsairs, conquistadors and pirate lords underestimated both the scope and the speed of the project.

In the Battle of Sibikliir (363, -1705 Imperial), the unexpected resistance successfully destroyed the troop transports of the invading Vargr, as well as most of the major capital ships. The numerous surviving Vargr were enraged, and retaliated by overwhelming Sibikliir's defences with missile strikes. Cobalt-tipped nukes were extensively used, poisoning the air, land, and water for thousands of years. Even as Sibikliir's defenses were pushed to the breaking point, the Vargr ignored defending ships and focused on smashing every Sibikliir city they saw; when they ran out of missiles, they drove their small vessels into any untouched urban areas at maximum speed, extensively cratering the world. After the last Vargr ship died, the Sibikliir navy rescued as many people as they could, as quickly as they could, relocating them to Gimushi. The now-poisoned world of Sibikliir was abandoned.

The battle marked the death of Sibikliir, but also ended the Vargr war against the Glorious Twelve. Moreover, the destruction of the local Vargr raiding fleets marked the end of the Vargr Pillaging in the rimward Empty Quarter, and the beginning of the end of the Pillaging across Charted Space.

The date is a holiday on many worlds in the Empty Quarter, excepting Vargr-dominated systems and those within the Rukadukaz Republic. Vargr are advised to remain indoors during the festivities.

In the 700’s, private Vargr interests helped pay for the cleanup of Sibikliir.

UWP Listing[edit]

UWP Changes (all dates are Imperial Calendar)

  • T20 - 993 - Sibikliir 1430 E544514-5 Ag Ni 123 Im
  • CT - 1105 - Sibikliir 1430 E544514-5 Ag Ni 323 Im
  • MT - 1125 - Sibikliir 1430 X544510-5 Ag Ni 223 Ou - Outlands
  • TNE - 1201 - Sibikliir 1430 X544422-2 Lo Ni 823 Wi

References and Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.