Ryurarai (world)
| Ryurarai/Hwiwuiyo (Riftspan Reaches 1304) | |||||||||||||||||||||||||
| Classic Era (1116) | B644897-A
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Ryurarai is a preindustrial world with a moderate population of over a hundred million, but not yet a billion sophonts.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This world is part of the Aslan Hierate, a Tlaukhu clan holding (Syoisuis clan), in the Hwiwuiyo Subsector of Riftspan Reaches Sector.
- This world has an Aslan Clan Base, which may combine the features of an army base for ground forces, a scout base, or even a naval base for starships.
Description (Astrography & Planetology)[edit]
This system is on the edge of the Great Rift.
Stellar Data[edit]
History & Background (Dossier)[edit]
This world was settled by 'backfill' after the initial Aslan expansion coreward, with a second wave of colonization back towards the Great Rift and its fringes.
World Starport (Sp)[edit]
Ryurarai has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
500,000,000
World Languages[edit]
- Trokh: The universal language of the modern Aslan monoculture.
- Aslan Languages: Note that some Aslan clans retain obscure or archaic languages for personal use in addition to Trokh.
Urbanization[edit]
Aslan architecture tends to the organic and the rounded. They favour artistry over efficiency in the design of their buildings -- every Aslan structure is different. Even in mass-produced housing, residents will strive to make their territory uniquely theirs.
- Since Aslan descend from predators and enjoy open terrain, their buildings often feature both open rooms of great size and a number of concealed rooms, balconies, hidden passageways and hideaways.
References & Contributors[edit]
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (Named but no further data)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 18-24.
- Gary L. Thomas, Joe Fugate. The Travellers' Digest 19 (Digest Group Publications, 1990), TBD. (Sector map & library data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (Dot map provided)
- Martin Dougherty. The Great Rift (Mongoose Publishing, 2018), TBD.
- ↑ "Jump Map API" and map location from Travellermap.com