Rarakh (world)

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Alien Moon 337d-0 Small.jpg
Rarakh/Kakur'rr'k (Gn'hk'r 0818)
Classic Era (1116)
C467442-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere6 Standard
Hydrographics7 Wet World 70%
Population4 Moderate (30 thousand)
Government4 Representative Democracy
Law2 Low Law (no energy weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K0 V
Planetoid Belts 1
Gas Giants 2

Rarakh is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a Non-Aligned world dominated by Vargr sophonts in the Kakur'rr'k Subsector of Gn'hk'r Sector.

Description (Astrography & Planetology)[edit]

This world is part of the stellar cluster popularly known as The Jaws.

Stellar Data[edit]

Rarakh has a solitary primary star.
Rarakh
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K0 V Main Sequence (Dwarf) 0.88 5170 - 5270 0.63928
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0076 0.0663 0.78 - 1.4 0.76 7.6
Orbit #  *  * 3 2 6
Remarks

Mainworld Data[edit]

Mainworld Size (S)[edit]

Rarakh is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.

Mainworld Atmosphere (A)[edit]

Rarakh has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.

Mainworld Hydrosphere (H)[edit]

Rarakh has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.

History & Background (Dossier)[edit]

World Starport (St)[edit]

Rarakh has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.

World Population (P)[edit]

Rarakh has a population of 30,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
  • The population consists primarily of Vargr.

Urbanization[edit]

Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.

World Government (G)[edit]

Rarakh is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.

World Technology Level (TL)[edit]

Rarakh possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.