Mercator (world)
| Mercator/Laeth (Gushemege 1233) | |||||||||||||||||||||||||
| Classic Era (1116) | C540431-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G1 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
| Mercator System | |||
| Laeth/Gushemege 1233 | |||
| Position | Distance | Name | UWP |
| Primary | Hymax | G1 V | |
| 1 | 0.2 AU | Hymax 1 | YS00000-0 |
| 2 | 0.4 AU | Hymax 2 | Y100000-0 |
| 3 | 0.7 AU | Hymax 3 | Y470000-0 |
| 4 | 1.0 AU | Mercator | C540431-8 |
| 5 | 1.6 AU | Hymax 5 | Y540000-0 |
| 6 | 2.8 AU | Hymax 6 | SGG |
| 7 | 3.3 AU | Hymax 7 | Y302000-0 |
| 8 | 5.2 AU | Hymax 8 | SGG |
| 9 | 10 AU | Hymax 9 | SGG |
| 10 | 20 AU | Hymax10 | Y978000-0 |
Mercator is a poor, nonindustrial desert hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants. Survivors often develop intense survival skills and tend to be grim realists.
- This world has no free-standing water.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Laeth Subsector of Gushemege Sector in the Domain of Vland.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- During the Long Night this world was named Kadkaagi.
Description (Astrography & Planetology)[edit]
This world is part of the Sidurii Cluster.
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
Native life is minimal, consisting of algae and simple worms in damp sub-surface soil pockets.
History & Background (Dossier)[edit]
This world was known to the Vilani as Kadkaagi.
During the Long Night, it became a colony of Sidur Ishki. When Gumahl raiders first threatened the colony, the Sidurii naval forces stationed there chased them out of the system. However, an administrative error later halted local funding for the navy.
Imperial Landed Nobility[edit]
Mercator, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
World Starport[edit]
Mercator has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level[edit]
Mercator possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government[edit]
Mercator is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
World Law Level[edit]
No information yet available.
World Military[edit]
No information yet available.
References[edit]
- Loren Wiseman. "Contact: Ael Yael." Journal of the Travellers' Aid Society 15 (1983): 13-20.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 13.
- Greg Videll. Arrival Vengeance (Game Designers Workshop, 1992), TBD.
- Marc Miller. First Survey (Imperium Games, 1996), 73.
- David Burden, Andy Lilly. Long Way Home (Imperium Games, 1997), 54.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD. (Ael Yael)
- Gareth Hanrahan. Aslan (Mongoose Publishing, 2009), TBD.
- Colin Dunn. Library Data (Mongoose Publishing, 2011), TBD.
- EXTERNAL LINK: Gushemege Worlds dead link
- Author & Contributor: David Burden of the HIWG
- ↑ "Jump Map API" and map location from Travellermap.com