Marda (Mv 2422) (world)
Marda/Mainsend (Mavuzog 2422) | |||||||||||||||||||||||||
Classic Era (1116) | E6A0413-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M3 III K0 VI | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 2 |
Marda is a nonindustrial hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors.
- It is a subject world of the Korsumug Empire located in the Mainsend Subsector of Mavuzog Sector.
Astrography and Planetology[edit]
- Marda lies on the Korsumug Main.
Binary Solar System
System data[edit]
- x1 Mainworld
- x4 secondary worlds
- x2 Planetoid Belts
- x2 Gas Giants
Mainworld data[edit]
No information yet available.
Mainworld geography and topography[edit]
No information yet available.
Native lifeforms[edit]
No native life.
History & Background (Dossier)[edit]
No information yet available.
World starport[edit]
Marda has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World technology level[edit]
Marda possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World government[edit]
Marda is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World military[edit]
No information yet available.
World Economy[edit]
- Resources B (Abundant)
- Labor 3 (Thousands)
- Infrastructure 3 (Very limited)
- Efficiency -1 (Below average)
Trade Data[edit]
Importance -3 (Insignificant)
World Demographics[edit]
Population 50,000
World Culture[edit]
- Homogeneity 2 (Monolithic)
- Acceptance 1 (Extremely xenophobic)
- Strangeness 1 (Very typical)
- Symbols 6 (Somewhat concrete)
Historical data[edit]
No information yet available.
World timeline[edit]
No information yet available.
UWP listing[edit]
No information yet available.
References & Contributors / Sources[edit]
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- Classic Traveller Group One Theta Borealis Sector
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com