Knorrvok (world)

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Knorrvok/Raelas (Knoellighz 2333)
Milieu 1116
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics4 Wet World 40%
Population3 Low (1 thousand)
Government0 No Government structure
Law0 No Law
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary M3 V D
Worlds 9
Gas Giants 0
Planetoid Belts 0
Cultural Details
Government No government
Law Level No law
Cultural Extension 5219
Army Size (BEs) 0
Economic Details
Technology Level 9
Economic Extension
Labor2Low (100)
Infrastructure1 Extremely limited
Importance Extension -1
Resource Units 1
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 5
Starport Details
Classification Class-C
Port Size 1
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Knorrvok supports a population of fewer than 10,000 sophonts. The world has a colony on Lloezuknurzoukaeng (Knoellighz 2332). This is a temperate world, with a climate of average temperatures. It is a Vargr dominated Non-Aligned world in the Raelas Subsector of Knoellighz Sector.

Description / Astrography & Planetology[edit]

Knorrvok C564300-9 Lo Ga can be found on a distant arm of the treasured, Jump-1 main called the Bridge of Destiny in Raelas Subsector. Its most interesting astrographic feature is its F5 D primary star, also known as a Mainsequence Sub-dwarf.

  • This system was once incorrectly marked on star charts as Lloezuknurzoukaeng.
  • This world was once known as Kholl.

Binary Solar System[edit]

No results
Knorrvok Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

M3 V

Primary Main Sequence 0.3942 2300 - 3100 0.02
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00404 0.01179 0.11 - 0.18 0.404 4.04
Orbit #  *  * 0 1 6

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Native Lifeforms[edit]

Initial scout surveys have failed due to a nocturnal pouncer-predator called a Nightsleek. This panther-like feline features a quilled, black pelt so dark in color, the creature is nigh-invisible to even low-light technology. Instead the creature was discovered after a few attacks on scouts via the use of infra-red enhancement sensors that betrayed the animal’s stealth. Small prides stalk the shadow hours, (the mainworld has little true night due to its system’s White Dwarf captured in an outer orbit). Unfortunately, the nightsleek finds Vargr flesh nutritious. Its pelt is becoming a fashion accessory worn with pride after surviving an attack. The planet at 1105 is rapidly becoming a hunting reserve attraction to safari vessels to the chagrin of local ecologists and environmentalists.

History & Background / Dossier[edit]

As of 1105, the mainworld, a pristine Garden planet has yet to be colonized due to arguments on various topics of logistics that have delayed initial landings. Instead, the government of the Ascendancy Pact has elected to construct a single contra-gravity town-sized, ‘Downport’ platform in the skies over the untouched green. Lacking any Gas Giants or planetoid belts to mine, the system has only the mainworld to entice colonists. The system has been ear-marked as a futures growth investment and has yet to pass an entire biosphere survey due to lack of co-signing entities or government agencies.

The mainworld of Knorrvok features a standard, comfortable atmosphere which environmentalists describe as an immunity-stimulant. For the naturally-developed compounds found in trace amounts have been found to boost immune systems after a period of a week’s exposure.

World Starport[edit]

Knorrvok has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Technology Level[edit]

Knorrvok possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gears.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government[edit]

Knorrvok has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law Level[edit]

No information yet available.

World Military[edit]

No information yet available.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.


No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors / Sources[edit]

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