Karushin

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Karushin
Base Information
Classification
Status Minor Race
Locomotion
Terrain
Body Form
Confluence Semi-humanoid
Bio-Identenoid
Size
Weight
Culture
Languages Native Language
Social Structure Balkanization
Technological Epoch TL:1-3
Psionic potential
Origin World
Homeworld location Kharounour
UWP
X65787A-1
StarportX No Starport
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics7 Wet World 70%
Population8 Moderate (400 million)
Government7 Balkanization
LawA Extreme Law (no weapons)
Tech Level1 Pre-Industrial (bronze, iron)
Primary Star F5 V
Atmosphere Thin
Off-world presence No
Zoetic individuals Yes
Source
Reference
Canon No
Also see

The Karushin of Kharounour are a Minor Non-Human Race native to Dhuerorrg Sector.

Description (Specifications)[edit]

Karushin have a semi-humanoid body shape. They are large and physically strong.

General Physiology[edit]

Karushin are oxygen breathers.

General Psychology[edit]

Karushin psychology is driven by factors common to many sophonts:

  • Acquisition (stemming from the need to gather adequate nutrition),
  • Preservation (derived from the need to continue their personal existence), and
  • Perpetuation (the urge to continue the species).

Karushin are considered to be aggressive and quick to anger.

Native Culture[edit]

  • Heterogenity: 8 (discordant)
  • Acceptance: 7 (aloof)
  • Strangeness: 4 (somewhat distinct)
  • Symbols: 5 (concrete)

History & Background (Dossier)[edit]

No information yet available.

Demographics[edit]

The total known population equals 400 million individuals.

Urbanization[edit]

No information yet available.

Astrography[edit]

This race is primarily located in the following areas:
Charted Space - Vargr Extents:

Homeworld[edit]

The homeworld of this race is:

Local Technology[edit]

Kharounour possesses a Technology Level of TL–1.

  • Common Communication technologies for this TL include: Runners or beast relay and long distance signaling such as the heliograph and semaphore.
  • Common Power Generation technologies for this TL include: Muscle power and water wheels.
  • Common Transportation technologies for this TL include:

Local Government[edit]

Kharounour has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

World Military[edit]

No information yet available.

Local Law[edit]

Kharounour has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).

World Listing[edit]

Significant communities of this race are known to dwell within the following systems and worlds:

1 of 1 World articles in Karushin
Kharounour  •  
startbacknext(1 listed)


References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.