Hotemin (world)
| Hotemin/Riftin (Gateway 3121) | |||||||||||||||||||||||||
| Classic Era (1116) | D31366A-8
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M1 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Hotemin is an icy, non-agricultural and nonindustrial world, whose surface is ice-capped and with nearly all of its water frozen.
- It is unable to produce quality foodstuffs and must import them.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is a Non-Aligned world dominated by human sophonts located in the Riftin Subsector of Gateway Sector.
- This world is controlled from Thipister.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
History & Background (Dossier)[edit]
World Starport (Sp)[edit]
Hotemin has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Government (G)[edit]
Hotemin has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
Governance of this world is from Thipister.
World Technology Level (TL)[edit]
Hotemin possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
References & Contributors (Sources)[edit]
- Dave Sering. Maranantha-Alkahest Sector (Judges Guild, 1981), TBD. (Non-canon)
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), TBD. (location specified)
- Joe Fugate. MegaTraveller Journal 4 (Digest Group Publications, 1993), TBD.
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), .
- ↑ "Jump Map API" and map location from Travellermap.com