Hkunakka (world)

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Hkunakka/K!kagu (X'kug 0427)
Classic Era (1116)
C200557-C
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size2 Small (3,200 km, 0.10g - 0.17g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population5 Moderate (300 thousand)
Government5 Feudal Technocracy
Law7 Moderate Law (no firearms)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary G4 V G9 V
Planetoid Belts 0
Gas Giants 2

Hkunakka is a nonindustrial vacuum world, which warrants hazardous environment precautions.

  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Two Thousand Worlds in the K!kagu Subsector of X'kug Sector.
  • This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
  • It is a Girug'kagh colony.

Description (Astrography & Planetology)[edit]

Hkunakka has two stars in the star system.
Hkunakka
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G4 V Main Sequence (Dwarf) 0.985 5660 - 5680 0.94848
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0092 0.0808 0.93 - 1.65 0.92 9.2
Orbit #  *  * 3 3 7
Remarks
Hkunakka
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G9 V Main Sequence (Dwarf) 0.9 5270 - 5380 0.69159
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0079 0.069 0.81 - 1.44 0.79 7.9
Orbit #  *  * 3 2 7
Remarks

History & Background (Dossier)[edit]

This world is the central administration point for the Girug'kagh population of K!kagu Subsector.

World Starport (St)[edit]

Hkunakka has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • There is an associated Naval Base.
  • Being independently space-capable and relatively prosperous, the Girug'kagh have the largest and best starports that they can support. However, the K'kree are still their ultimate rulers, and all ports must be capable of receiving visits by K'kree vessels, with the facilities being more expansive than even K'kree really require as a means of reinforcing who is in charge. As Girug'kagh have an extremely stratified and class-conscious society, their own installations also have multiple passenger terminals of varying comfort and efficiency, to guarantee that the higher castes receive much better treatment.

World Population (P)[edit]

Hkunakka has a population of 300,000 sophonts (hundreds of thousands).

Urbanization[edit]

Large buildings are typically brutally functional, but those intended to be seen and used by the higher castes are elegant, with clean lines. As is proper, no Girug'kagh development overlooks a K'kree facility.

World Technology Level (T)[edit]

Hkunakka possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.

World Government (G)[edit]

Hkunakka is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

The highest caste of Girug'kagh acts as an executive, legislature, and judiciary, but defers to experts as a matter of course. While only the Priesthood caste can frame laws, inferior castes with appropriate expertise assure them that a given idea is workable.

World Law (L)[edit]

Hkunakka has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.

The Girug'kagh divide their law into two bodies: the statutes and the "Obvious". The statutes are decided by the legislature, while the "Obvious" consists of tradition, common law, legal precedent, and whatever the people want to see. Despite the strong class prejudice that is so essential to Girug'kagh society, the Priests are nervous of popular sentiment, and so often apply quick, crowd-pleasing judgments against undesirables like aliens, foreigners, or outcasts.

World Economy[edit]

The Girag'kagh currency is the Zavr.

World Culture[edit]

The Girug'kagh are obsessively concerned with monitoring one another's successes and failures, concentrating on the social disasters. "Reality television" is greatly enjoyed, as are fictional series detailing doomed loves or financial disaster. These are considered comedic.

References[edit]

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