Heron (world)
Heron/Poonch (Glimmerdrift Reaches 0921) | |||||||||||||||||||||||||
Classic Era (1116) | C43278A-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K0 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Heron is a poor, non-agricultural world.
- It is unable to produce quality foodstuffs and must import them.
- Life is trying on a world like this and inhabitants are constantly working towards developing a reliable source of food production.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- It is a member of the Federation of Heron in the Poonch Subsector of Glimmerdrift Reaches Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
Heron was a backwater of the Rule of Man and not very dependent on galactic trade. This meant that it endured the Long Night better than many worlds. It did, however, lose jump capacity because it hadn't developed the technology on its own, instead relying on outside sources for interstellar ships.
Around -1600, the Heroni discovered an enormous cluster of asteroids moving toward the planet. It looked as though Heron would move along its orbit directly into the path of the debris cloud, leading to planetary devastation. Work on building jump drives was ratcheted up, but it was feared that success wouldn't come in time. As a contingency, colony ships were prepared that would make use of suspended animation and ion drives to carry sleeping Heroni to other worlds. These ships were sent in several directions, to worlds that were supposedly uninhabited according to old maps.
As it turned out, new technology developed as a by-product of the search for a jump drive allowed the Heroni to divert the largest asteroids and the planet was saved.
Eventually Heron became the capital of a small empire, the Federation of Heron. Seeking the old colony ships, they reestablished contact with disparate Heroni populations, who in the meantime had become intermixed with criminal gangs seeking to set up shop outside Imperial territory.
World Starport[edit]
Heron has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level[edit]
Heron possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government[edit]
Heron is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
Ships from Heron deal frequently in high-tech goods manufactured in robotic factories on Novae.
World Demographics[edit]
797,000,000 Humans
World Culture[edit]
No information yet available.
Urbanization[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors / Sources[edit]
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- Dave Sering, Steve Crow. Glimmerdrift Reaches (Judges Guild, 1981), TBD.
- Classic Traveller Judges Guild Crucis Margin (Non-canon)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD. (star map)
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), IBC. (Alien Module 2: K'kree) (named but no further data)
- J. Andrew Keith, Marc W. Miller, Loren Wiseman. Hivers (Game Designers Workshop, 1986), IBC. (Alien Module 7: Hivers) (named but no further data)
- Marc Miller. "Wars of the Imperium." Imperial Encyclopedia (1987): TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11,50. (dot map provided)
- Periodical: MegaTraveller Travellers' Digest No. 14
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), TBD.
- Mongoose Traveller: Solomani
- Author & Contributor: Dakin Burdick
- Author & Contributor: Enoki
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com