Gursa (world)

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Gursa/Arnakhish (Dagudashaag 1801)
Milieu 1116
C54737B-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics7 Wet World 70%
Population3 Low (2 thousand)
Government7 Balkanization
LawB Extreme Law (control of movement)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K2 V
Worlds 12
Gas Giants 3
Planetoid Belts 0
Cultural Details
Government Balkanization
Law Level Extreme
Cultural Extension 527B
Army Size (BEs) 0
Economic Details
Technology Level 9
Economic Extension
821+1
Resources8Moderate
Labor2Low (200)
Infrastructure1 Extremely limited
Efficiency+1Average
Importance Extension -1
Resource Units 16
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Gursa supports a population of fewer than 10,000 sophonts. It is a member of Third Imperium in the Arnakhish Subsector of Dagudashaag Sector and in the Domain of Vland. Gursa, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Landed Nobility who acts as an Imperial representative to the world. During the Long Night this world was named Kuir Gaka.

Astrography and Planetology[edit]

Gursa is a member of the Shegimuud Trace.

Stellar Data[edit]

Gursa has a solitary primary star.
Gursa
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K2 V Main Sequence (Dwarf) 0.82 4830 - 5100 0.49928
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0073 0.0586 0.7 - 1.26 0.73 7.3
Orbit #  *  * 3 2 6
Remarks

History and Background[edit]

Gursa is the home to the Cult of Dhuna. Formed in -5877 by Sharik Dhuna, the cult gained interstellar infamy for the vile assassinations and blood sacrifices carried out by its priests. At first the cult's religions practices were restricted to the planet and the local hunter clans quickly learned that to question the disappearance of loved ones only resulted in their own disappearance.

With the restoration of space travel at the end of the Long Night the cult began to spread throughout the coreward subsectors of Dagudashaag. It was on Daridura (Dagudashaag 1605) that authorities first became aware of the cult's involvement in a local epidemic of ritual murders. It took them a further twenty years to trace the cult back to Gursa. A systematic campaign of extermination was undertaken by Imperial authorities.

It was thought the cult was extinct, but in 562 and again in 986 the cult apparently resurfaced. In 997 Ghari Mesu, a Neo-Dhuna priest, successfully campaigned in the Imperial courts to allow the new cult to exist provided it did not resume its murderous practices. This has caused immense tension between participants and the clans. Many of the clans took to exterminating cult members without provocation which resulted in martial law being established in the settlements. Given the local hunter clans' mentality this has proven difficult to enforce.

World Starport[edit]

Gursa has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Gursa has a population of 2,000 sophonts (thousands).

  • This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.
  • The actual population is recognised as being larger than the official census.

World Languages[edit]

  • Anglic: One of the two official languages of the Third Imperium.
  • Vilani: One of the two official languages of the Third Imperium.

World Technology Level (TL)[edit]

Gursa possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Gursa has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

  • Each small hunter clan settlement is politically independent.

World Law (L)[edit]

Gursa has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.

References and contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.