Budwick (world)
Budwick/Scotian Deep (Reaver's Deep 1317) | |||||||||||||||||||||||||
Classic Era (1116) | C887874-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K5 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 1 |
Budwick is a pre-agricultural, moderate population rich garden world with over a hundred million, but not yet at a billion sophonts in population size.
- Garden worlds are known for their near-ideal utopian environments conducive to most sophonts, plants, animals, and other forms of life.
- It is a pre-agricultural world with an environment suitable for large scale agricultural and livestock industries that have not yet been widely developed.
- This is a rich world with a prosperous and thriving world economy.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Principality of Caledon in the Scotian Deep Subsector of Reaver's Deep Sector.
Description (Astrography & Planetology)[edit]
This system is part of Rob Roy's Run.
System Data[edit]
Mainworld Data[edit]
- Core Type: Icy
- Density: 0.55 Terra
- Mass: 0.72 Terra
- Gravity: 0.59 G
- Rotation Period: 33 hours
- Orbital Period: 422 days
- Axial Tilt: 17 degrees
- Orbital Eccentricity: 0
- Satellites: 1
- Surface Pressure: 1.872 atmospheres
Trade Data[edit]
Trade Information:
- System Classifications :
- Rich
- World Trade Number (WTN) : 4.5
- Per Capita Income (WPCI) : $ 3,664
History & Background (Dossier)[edit]
Since the rise of the Principality of Caledon, Budwick has served as a layover and refuelling post, and eventually a trading post between Caledonians, Aslan, and some of the more pragmatic Reaver traders and companies.
However, as the Long Night melted into more recent history, the Reavers -- in some cases serving as proxies for the Grand Duchy of Marlheim and the Khan World League in their war of commerce against the Caledonians -- Budwick was turned into a major jumping-off point for Reaver raiding. The people of Budwick were largely kept in terror by what amounted to Reaver gangster rule -- and eventually under the rule of a king, "Laird Malcolm The Angry", a puppet ruler who served as little more than a Reaver welcoming committee, on the payroll of a shadowy group of agents affiliated with the Grand Duchy of Marlheim and the Khan World League.
Militant independence activists formed a resistance that started taking a heavy toll on planetside Reavers by the early 300s. The occupying Reavers -- assisted, it is said with some compelling evidence, by Marlheim and Khan agents -- took bloody reprisals against the resistance.
The Caledonian Navy's counteroffensive in 370 initially left a small Reaver fleet at Budwick, cut off from supplies; the Caledonian commander, Admiral Ian Saint George Urquehart, Viscount of Halifax, initially planned to bypass the system, leaving the Reavers to starve (along with, unfortunately, likely, too many Budwickans).
However, a group of resistance leaders -- The Twelve Families, led by a self-taught soldier, Wallace Bruce -- with the help of a small group of mercenaries and Free Traders, got a message to Urquehart; if Urquehart could kill off the Reaver fleet, the Resistance would destroy the Reavers on the ground.
And in a brilliant campaign, that's exactly what happened; inflamed by years of brutality, the Budwick resistance took brutal vengeance on the Reaver ground presence, as the Caledonian fleet wiped the Reaver ships from the system. Laird Malcolm was hunted down and torn to pieces by hunting dogs on 229-370. Formal resistance ended, but it took years to complete the mopping up.
The fallout and traditions of this campaign over 800 years ago still reverberate through Budwick life today.
World Starport (Sp)[edit]
Budwick has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Languages[edit]
- Anglic: The official language of the Principality of Caledon; specifically a group of dialects known simply as Caledonian Anglic.
- Speakers with higher education and backgrounds from the upper middle class and higher speak a dialect very close to classical Anglic with a thin accent; heavier accents and different vocabulary occur the further afield from the nobility, and from Caledon itself, the speaker hails.
- Gheldaght: A descendant of the antiquarian Caledonian ethnic language, found among ardent cultural nationalists and the highly-educated.
World Government[edit]
As a reward for their service and the brilliance of their contribution, the leaders of the 12 resistance movements were granted titles in the peerage (since the Caledonian settlers on the system had been stripped of any nobility, there was in effect a clean slate as regards the system's peerage). The heads of the 12 families were each made Dukes -- as were the heads of the mercenary group and the merchant expedition that had rendered such crucial assistance.
They are the Dukes of:
- Halbeath (granted to Wallace Bruce, the leader of the rebellion; the hereditary Duke of Halbeith is considered first in order of precedence, although this is purely an honorific with no policy implications).
- Strathclyde
- Helwick
- Purdew
- Hallock
- MacWherry
- Campbell of Morgansgillie
- Campbell of The Skilly
- Tunston
- MacGregor of Stutwick
- MacGregor of Crapdoun
- Solway
- Perth (descended from the merchant family)
- Chopra (descended from the merchant family)
- Smith of Kirkuddy (descended from the mercenary group)
- Farrelleigh (descended from the mercenary group)
The people vote directly for members of the Principality's Chamber of Delegates; the fourteen houses send four Lords to Selkirk; the three Grand Senators are decided in a convoluted combination of assent from the various nobles and popular vote.
- The 14 duchies remembered the problems that centralized government lent them under "Malcolm the Angry", and they opted not to form a system government. Each duchy is an autonomous governmental body.
World Military[edit]
Each Duchy raises its own regiment, each with one or more regular or reserve battalions.
By tradition, the "Seventh Battalion" of both the "Duke of Farrelleigh's Regiment" and the "Lord Smith's Guards" are professional mercenary units. They are TL-8 - but elite troops at that level.
References[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 27. (dot map)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (dot map)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11,50. (dot map)
- Citation Missing - Far Traveller 2 (UWP)
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), 18.
- ↑ "Jump Map API" and map location from Travellermap.com