Khan World League
- The Khan World League is also known as the Grand Khanate by many.
A small polity struggling to survive in the cold harsh universe, against insurmountable odds.
The Khan seeks to preserve the control they have over the worlds they have. They can ill afford any more rebellious activity. Without a class A shipyard, they have struggled to maintain their aging jump capable vessels. Rumors are they want to find an outside production facility, with which to contract for some more advanced, longer ranged designs.
History & Background (Dossier)
- Khan one of the last Reaver states established.
- Yedidah (Reaver's Deep 0616) was formerly a part of the League until they revolted in 1031.
Government & Politics (Leadership)
In theory the Khan is the absolute ruler, and all pay homage and loyalty to the current Khan. In reality, thick layers of bureaucracy have emerged to administer each planet. Some skeptics, question how much the Khan truly controls.
They are from a warlike tradition, and take pride in their military prowess. Their strategic naval architecture is limited. The jump capable ships emphasize bringing the maximum number of their elite troop strength to bear, for use on the less advanced subject worlds. More recently diplomatic efforts have focused on obtaining modern starships from willing suppliers.
Technology & Trade (Economy)
Technology levels vary from TL–5 to TL–10. The small pockets of Aslan present in this polity has two benefits. Many of the elite military units have aslan warriors, and it is hoped that more advanced aslan technology maybe available if the right trade deal could be struck with a sympathetic clan.
Military & Intelligence (Force Projection)
Their naval forces include:
VT-D7111C3-080000-60006-2 MCr. 1,287.06 4,000 tons Bearing 1 1 2 Crew 562 Batteries 1 1 2 TL 9 Cargo: 20 tons Low: 4 Fuel: 840 tons EP: 40 Agility: 0 Marines: 480 Pulse Lasers Craft: 1 x 1,000T SDB, 20 x 20T Fighters, 10 x 4T Grav Tanks, 8 x 4T SPGs, 20 x 4T Grav APCs Fuel Treatment: On Board Fuel Purification Backups: 1 x Model/3fib Computer Architects Fee: MCr 12.871 Cost in Quantity: MCr 1,029.648
DD-B611733-000000-00600-0 MCr. 1,824.858 2,000 tons Bearing 2 Crew 320 Batteries 2 TL 9 Cargo: 10 ton hold Low: 8 Fuel: 540 tons EP: 140 Agility: 0 Shipboard Security Detail: 2 Marines: 290 Craft: 1 x 20T Gig Fuel Treatment: Fuel Scoops and On Board Fuel Purification Architects Fee: MCr 18.249 Cost in Quantity: MCr 1,459.886
SDB-A1067D2-A00000-00008-0 MCr. 1,385.58 1,000 tons Bearing 1 Crew 18 Batteries 1 TL 10 Cargo: 8 tons Fuel: 70 tons EP: 70 Agility: 6 Craft: 2 x 20T Away Boats Fuel Treatment: Fuel Scoops Backups: 1 x Model/4fib Computer Architects Fee: MCr 13.856 Cost in Quantity: MCr 1,108.464
(20,000) Reaper Class Attack Boats
FF-0105A41-000000-00002-0 MCr. 54.15 20 tons Bearing 1 Crew 1 Batteries 1 TL 10 Cargo: 0.2 ton missile magazine Fuel: 2 tons EP: 2 Agility: 0 Fuel Treatment: Fuel Scoops Architects Fee: MCr 0.542 Cost in Quantity: MCr 43.32
Numerous privately owned and operated corsair designs are in operation. These pirates are loosely organized, and constitute a poorly controlled interplanetary mercenary/militia. In exchange for safe harbors and letters of marquee, they assist in the defense of the realm, as long as they are well paid.
Worlds & Sectors (Astrography)
The worlds of this polity are located in the following areas:
The 'Grand Khanate consists of the following worlds:
This world was a former part of the League:
World Listing: 1116
References & Background (Sources)
|This article is incomplete meaning it lacks important features, structure, or content. More work needs to be done to make this a good article. This is step 4. in the article refinement process.
|This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.|