Difference between revisions of "Desolate (world)"
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Revision as of 15:16, 11 November 2017
Desolate/Khouth (Corridor 0608) | |||||||||||||||||||||||||
Milieu 0 | C9B4344-7
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Classic Era (1116) | B9B4502-A
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New Era (1200) | X9B4000-0
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G5 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 0 |
Desolate is a nonindustrial fluid world.
- A fluid world has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Khouth Subsector of Corridor Sector in the Domain of Vland.
- This world has a nearby Imperial Way Station.
- During the Long Night this world was named Khinukhin.
Description / Astrography & Planetology
The only free world around a lonely "bachelor" star, no one dared colonize this dangerous planet.
Monostellar System
Desolate Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Desolate G5 V
Primary Main Sequence 0.98 5600 - 5660 0.93173 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0045 0.0801 0.91 - 1.63 0.45 4.5 Orbit # * * 3 1 6
System Data
No information yet available.
Mainworld Data
The world is wreathed in a deadly cloud of hydrofluoric acid, and possesses few resources worth exploiting.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background / Dossier
No information yet available.
Imperial High / Landed Nobility
Desolate, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport
Desolate has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level
Desolate possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government
Desolate has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law Level
No information yet available.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
Urbanization
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
History: New Era
The small 1117 population inhabited a mostly automated orbiting starport, which quickly surrendered to the advancing Vargr.
- The human staff was expelled to the Domain of Deneb, and the Irrgh Manifest Navy tried to convert the base into a naval storage facility.
- A vampire ship blasted the station into debris in 1140, leaving a cloud of metal in geostationary orbit.
References & Contributors / Sources
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Periodical: MegaTraveller Travellers' Digest No. 3 in Article: (Ian Subsector)
- Periodical: MegaTraveller Travellers' Digest No. 18 in Article: "Corridor Sector Data/Library" by James Holden, Philip Athans, Mike Mikesh & Riddell
- Marc Miller. First Survey (Imperium Games, 1996), TBD.
- Cirque (Campaign Source) Cirque: The Usual Suspects
- External Link: Peter Gray - TNE RCES
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- Worlds
- Domain of Vland worlds
- Third Imperium worlds
- Worlds with a Scout Way station
- Articles at intermediate completion state
- Needs Work
- Highport worlds
- Imperial Vargr
- Imperial Vargr worlds
- Irrgh Manifest
- Irrgh Manifest worlds
- Orbital Facility
- Rule of Man worlds
- Second Imperium worlds
- Vargr
- Vargr worlds
- T5 Second Survey worlds
- Library
- Canon
- D
- Era: New Era
- Era: Milieu 0
- Non-canon