High Passage

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The best method of travel is called high passage, which involves first class accomodations and cuisine.


Please see the following AAB articles for more information:


Description (Specifications)[edit]

High Passage: The best method of travel is called high passage, which involves first class accommodations and cuisine. High passengers have the services of the ship's steward, entertainment, and complete attention to their comfort. There is a baggage allowance of up to 1,000 kilograms. High passage costs Cr10,000. [1]

High Passage Amenities[edit]

High passengers have the services of the ship's steward, entertainment and complete attention to their comfort.

  • There is a baggage allowance of up to 1,000 kilograms.
  • High passage costs begin at Cr10,000.
  • Middle Passage passengers can be bumped off the ship by High Passage purchasers.

History & Background (Dossier)[edit]

The wealthy have always desired luxuries and comforts not possessed by the have-nots of Charted Space. Interstellar travel would not change this basic psychological impulse.

For most sophont species early spaceflight was limited to governments and the extremely wealthy. As the frontier of space grows more accessible with increasing mastery of technology, the wealthy naturally carve off special parts of it for themselves. High Passage interstellar travel entails far more comfort, entertainment, and vastly better food than steerage or Low Passage and has for millennia.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Don Perrin. Starships (Imperium Games, 1996), page/s 4.Marc Miller. Starships (Game Designers Workshop, 1977), page/s 4.Thomas L. BontRobert PriorChristopher Thrash. Starships (Steve Jackson Games, 2003), page/s 4.