Characters and Combat

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Characters and Combat
Book1 200px.jpg
Book 1
Author Marc Miller
Publisher Game Designers Workshop
Version Classic Traveller
Edition 1st
Format LBB (Digest)
Language English
Pages 44
Year Published 1977
Canonical Yes
Available from RPGNow

Book 1 Characters and Combat was the book that launched the Classic Traveller RPG.

Description (Specifications)

Characters are the central focus of Traveller; they are the alter-egos of the players, and all activity is centered on them. Each character has abilities and characteristics which define their actions and reactions. The character is the Traveller personality; the player is the person engaged in playing the game. Once a character is generated, they continue to live and adventure until killed in action, or until too old and decrepit to keep up.

Table of Contents

Book 1 Characters and Combat
Section Page/s
Traveller 1
Character Generation 4
Personal Combat 26

Character Generation

  • Initial Character Generation
    • Characters are generated through a series of six 2D throws that determine the basic characteristics affecting abilities and reactions. A newly generated character is singularly unequipped to deal with the adventuring universe, having neither the expertise nor the experience necessary for the active life.
  • Prior Career
    • In order to acquire some experience, it is possible to enlist in a service. During each term of service, a character has the opportunity to acquire personal skills and expertise. Allowances are made for the acquisition of new skills based on service, duty, commission, and promotion.
  • Mustering Out
    • When a character leaves their chosen service, they are eligible for mustering out benefits. Two mustering out tables indicate the nature of these benefits: one provides travel, education, and material benefits, while the other provides cash severance pay. When mustering out of the service, a character is allowed to consult these tables based on total terms of service and on final rank.

Personal Combat

As adventurers journey through the cities and the wilds of the worlds they visit, they will encounter both men and beasts. At times, the only way such encounters can be dealt with is by force. To this end, a combat system is provided.

  • Combat System
    • Combat is based on successive attacks by each character involved (blows if brawling, swings with blade weapons, and shots with guns). A basic throw is required to obtain a hit; that throw is subject to DMs for such considerations as range between the two parties, attacker and defender expertise in the weapons they are using, the types of weapons used, surprise, and other factors. If a hit is obtained, wounds are inflicted based on the type of weapon which made the hit.
  • Combat Rounds
    • Each combat round lasts 15 seconds. Combat continues until one party is vanquished, flees, dies, or surrenders.
  • Wounds
    • Wound points are applied to the defending character's physical characteristics on a temporary basis. Each die of wounds thrown is taken as a single wound or group of hits, and must be applied to a single characteristic. The first wound received by any character, however, can be sufficient to stun or daze him or her, and is handled differently. This first wound is applied to one of the physical characteristics determined randomly. As a result, first blood may immediately incapacitate or even kill.

Selected Goods & Gear

Armor & Protective Gear

  1. Armor
    1. Ablat Armor
    2. Battledress
    3. Cloth Armor
    4. Combat Armor
    5. Jack armor
    6. Mesh Armor
    7. Reflec Armor
  2. Protective Gear
    1. Vacc Suit

Archaic Firearms

  1. Flintlock Musket
  2. Hand Cannon
  3. Muzzle-loading Pistol
  4. Percussion Revolver
  5. Percussion Rifle

Firearms & Accessories

  1. Firearms
    1. Automatic Pistol
    2. Automatic Rifle
    3. Body Pistol
    4. Carbine
    5. Laser Carbine
    6. Laser Rifle
    7. Revolver
    8. Rifle
    9. Shotgun
    10. Submachinegun
  2. Accessories
    1. Cleaning Kit
    2. Electronic Sight
    3. Gunbelt
    4. Holster
      1. Ankle Holster
      2. Hip Holster
      3. Shoulder Holster
    5. Magazine Carrier
    6. Scabbard
    7. Shoulder Stock
    8. Silencer
    9. Telescopic Sight

Melee Weapons

  1. Blade Weapons
    1. Blade
    2. Broadsword
    3. Cutlass
    4. Dagger
    5. Foil
    6. Sword
  2. Brawling Weapons
    1. Bottle
    2. Broken Bottle
    3. Club
    4. Cudgel
    5. Fist
  3. Polearms
    1. Bayonet
    2. Halbred
    3. Pike
    4. Spear

Selected Ships

  1. Type A class Free Trader
  2. Type S class Scout/Courier

Meta-history & Background (Dossier)

Book 1 had Traveller's very first personal combat system.

Credits (Primary Sources)

Credits (Primary Sources)
Credit Authors & Contributors
Author Marc Miller

External Link/s

COMMENTARY & DATA ARTICLES

  1. EXTERNAL LINK: TBD

REVIEWS

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.