Union of Garth
In 695 The Protectorate granted independence to its colony worlds in Taemerlyk of the Far Frontiers Sector, which form the Union of Garth.
- The capitol is Garth (Far Frontiers 2228).
- UnGa
Goals
No information yet available.
History & Background (Dossier)
No information yet available.
Government & Politics (Leadership)
No information yet available.
Technology & Trade (Economy)
Their forces vary from TL–9 to TL–11 equipment. Their warships can double has armed merchant marine vessels. Their cavernous hangers can be used to transport large cargoes when needed.
Military & Intelligence (Force Projection)
The planet Garth (world) has a Naval Base in the system which is the headquarters for the UGSN aka the Union (of) Garth Space Navy. The fleet is assembled from off the self, commercial components. All designs use standardized hulls and drives. The carry a high percentage of missile fighters and 40 ton pinnaces. Their protected forces use 10 ton tracked AFVs and ATVs. They use 2 ton 4x4 Wheeled Solar-Electric Scout Cars and quarter in 6 ton advanced bases. The pinnace deliver and recover these forces to the surface. These are stock commercially available vehicles purchased retail. Each warship carries a small landing force to secure ground targets and conduct security and garrison missions. Protected forces training is stressed. Troopers and scouts wear vac suits, and combat armor when finances permit. The personal weapons vary considerably. Accelerator rifles, snub auto pistols, laser carbines and rifles are preferred for zero-G work. Man portable TAC missiles and light RAM mortars are issued to every vehicle with dismounts.
Worlds & Sectors (Astrography)
No information yet available.
References & Contributors (Sources)
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy