Lords of Thunder
A small K'kree state between the Gateway Quadrant and the Two Thousand Worlds.
- It is independent of the Two Thousand Worlds.
Goals
The Lords are a group of K'kree reactionaries who believe that mainstream K'kree society, also known as the Two Thousand Worlds, is not agressive enough in its posture against meat-eating races.
Government & Politics
The K'kree Lords of Thunder government is highly conservative.
For information on the forms of governments used in the Two Thousand Worlds, please see K'Kree or K'Kree (government).
Technology & Trade
The Lords of Thunder are not the most technologically-advanced power.
- Some estimate that the average technology level of Lords of Thunder installations and outposts to be at least TL:9 to 11.
- And some doubt that the they have mastered any TL:14 or 15 technologies. However, many military analysts believe that the Lords of Thunder have purchased more advanced weaponry form arms merchants.
- Nevertheless, the Lords of Thunder have built powerful space navies and still constitute a significant threat to more technologically-advanced powers including almost all of their regional neighbors.
Military & Intelligence
No information yet available.
History & Background
The Lords' call for an immediate crusade against meat-eaters has led to unresolved tensions in the Carmuur States and elsewhere in the galaxy spinward of the Two Thousand Worlds.
Worlds & Sectors (Astrography)
No information yet available.
World Listing: 1116
References & Background
- T20 QuikLink Interactive Gateway to Destiny
- Periodical: MegaTraveller Journal 4 in Article: 'Lords of Thunder'
- Short Story: "Lords of Thunder" by William H. Keith, Jr. from Periodical: MegaTraveller Journal 4
- External Link: Gateway Quadrant Wiki
- Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science