Difference between revisions of "Scion Sentry model Hovercraft"

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(Created page with "{{InfoboxVehicle |name = Scion Sentry model Hovercraft |alsosee = Haden Military Units |architect= Ronald B. Kline, Jr. |arms = 2cm Auto Cannon, LMG |canon...")
 
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{{InfoboxVehicle
 
{{InfoboxVehicle
 
|name    = Scion Sentry model Hovercraft
 
|name    = Scion Sentry model Hovercraft
|alsosee  = [[Haden Military Units]]
+
|alsosee  = [[Scion Light Brigade]]
 
|architect= [[Ronald B. Kline, Jr.]]
 
|architect= [[Ronald B. Kline, Jr.]]
|arms    = 2cm Auto Cannon, LMG
+
|arms    = 2 remote laser carbines and the Seeker missile system
 
|canon    = Nope
 
|canon    = Nope
 
|caption  = Hovercraft Vehicle
 
|caption  = Hovercraft Vehicle
 
|cargo    = 0
 
|cargo    = 0
|cost  =270,066.37
+
|cost  =525,399.0438
 
|crew    = 3
 
|crew    = 3
|footnote = Haden
+
|footnote = Kaashik (world)
|image    = [[File: Distant Fringe Logo.gif|right]]
+
|image    = [[File: Sath Logo.gif|right]]
|IOC      = TBD
 
 
|mode    = Flight (ACV/GEV)
 
|mode    = Flight (ACV/GEV)
|type    = Light Tank
+
|type    = Light Hover Tank
|origin  = [[Distant Fringe]]
+
|origin  = [[Sath Alliance]]
|pass    = 0
+
|pass    = 16
|QVP      = TBD
+
|size    = 8 dton
|ref      = TBD
+
|speed    = maximum, 128kph
|size    = 2.5 dton
 
|speed    = maximum, 190kph
 
 
|TL      = 8
 
|TL      = 8
|uvp      = TBD
+
|volume  = 112 m3
|volume  = 34.5536 m3
+
|manufacturer= [[Sath Alliance Military Forces]]
|manufacturer= A Haden National Military
 
 
}}
 
}}
 
=Scion Sentry model Hovercraft (TECH LEVEL 8)=
 
=Scion Sentry model Hovercraft (TECH LEVEL 8)=
  
The [[Protectorate of Leset]] maintains an old reserve unit.  These battalions deploy x36 of these vehicles.  Each line company is organized into three platoons of three vehicles and 45 crew and troopers, and a headquarters section with 30 personnel and two more vehicles for the CO and the XO.  Designed and manufactured on [[Leset (world)]] at {{TL|9}}.  This basic version was envisioned to serve as the basic template for a number of variant [[Hovercraft]].  In practice other designed were pressed into service to support and maintain these vehicles.  These air cushion vehicles, rely on ground effects from vectored thrust to move at NOE but pay double movement for broken ground, on gentle slopes and sparse undergrowth.  They may not climb steep slope gradients, enter boulder fields nor dense undergrowth.  Their current armor precludes amphibious operations.  They are lightly armored to resist fire from up to a [[HMG]].  They are not equipped to cope with NBC/CBR threats.  They can not maneuver in the absence of an atmosphere.  They carry three crew, a driver, gunner and commander.  They can carry a full squad of 12 dismountable infantry who exit through a rear ramp.  The vehicle provides the squad with dedicated point defense and organic light indirect firepower.  These features do contribute to its higher unit cost.  They lack any avionics and very fast for a ground vehicle.  They require wide open spaces to fully exploit their top speed, obstacle and collision avoidance is largely a matter of luck or faith.  The theory was that their speed would allow them to avoid danger and therefore they didn't need to carry as much armor.         
+
The planet of [[Kaashik (world)]] maintains an old reserve unit called the [[Scion Light Brigade]]Their battalions deploy these vehicles.  Each [[Hovercraft]] can deploy an infantry section of 16 dismounted infantry who exit through an airlock and rear exit ramp.  Anti-tank platoons consist of two of these vehicles with two sections of infantry dedicated and specially trained to stop enemy armor formations with addition light portable shoulder fired TAC missile packages and AT mines.  This basic model serves as the basis for a whole family of variants.  These air cushion vehicles, rely on ground effects from vectored thrust to move at NOE but pay double movement for broken ground, on gentle slopes and sparse undergrowth.  They may not climb steep slope gradients, enter boulder fields nor dense undergrowth.  Their current light composite laminate armor allows cautious amphibious operations.  They have radically sloped frontal armor on the chassis and turret and are lightly armored to resist small arms fire and shell fragments.  They are sealed and equipped with overpressure to resist NBC/CBR threats.  They can't maneuver in the absence of an atmosphere.  They carry three crew, a driver, gunner and commander.  They require water access or wide-open spaces to fully exploit their top speed, obstacle and collision avoidance is largely a matter of luck or faith.  The theory was that their speed would allow them to avoid danger and therefore they didn't need to carry as much armor.         
  
 
==Vehicle Dimensions: ==
 
==Vehicle Dimensions: ==
* Height: 1m (+1m turret). Width: 4 m. Length: 10 m.
+
* Height: 2m (+1m turret). Width: 6.7 m. Length: 10 m.
* Total usable volume: 45 m<sup>3</sup>  
+
* Total usable volume: 112 m<sup>3</sup>  
* Total mass loaded: 50 metric tons.
+
* Total mass loaded: 91.25525 metric tons. They Float
* Production Cost: Cr. 1,790,099.779
+
* Production Cost: Cr. 525,399.0438
* Movement: Weapons OFF 410kph/341cm; Weapons ON 209.75kph/174cm.
+
* Movement: 128kph/107cm.
* Movement effect on fire: move >1/2 -2 EFP
+
* Movement effect on fire: move >1/2 -4 EFP
  
 
== Armor: ==
 
== Armor: ==
* Chassis and Turret all faces 14 Composite Laminate.
+
* Chassis and Turret front 20, turret and chassis sides 11, turret and chassis rear, belly and deck 5 Composite Laminate.
* Target Size DMs: +1 low and +0 high hits.
+
* Target Size DMs: +3 low and +1 high hits.
  
 
==Equipment:==  
 
==Equipment:==  
 
* Basic ECM
 
* Basic ECM
* 5 km Laser Communicator
+
* 10 km Laser Communicator
* Map Box with GPS
+
* 10 power target acquisition RADAR
* 30 power target acquisition RADAR
 
 
* 5,000 Power Radio  
 
* 5,000 Power Radio  
* 1 m<sup>3</sup>, 1 ton Cargo Capacity
+
* Sealed environment with overpressure versus NBC/CBR threats;
 +
* Thermal and Image Enhancement for night operations;
 +
* Wire cutter
 +
* Chemical mine sniffer
 +
* Laser sensor 8+
 +
* 100 bottles of anti-laser aerosol
  
 
==Power:==  
 
==Power:==  
* 18-megawatt fusion power plant consumes 27 liters of fuel/ hour
+
* a standard 9.9-megawatt MHD turbine power plant consumes 2,970 liters of fuel/ hour
* Fuel capacity 494.5 liters, enough for 18.3 hours.
+
* Fuel capacity 48,287.075 liters, enough for 16 hours.
* Power to weight ratio is 360 weapons OFF and 159.75 weapons ON.
+
* Power to weight ratio is 108.
  
 
==Weapons:==
 
==Weapons:==
There is a fully stabilized 5m3 turret (1m tall, 2m wide, 2.5m long) on the chassis deck.  A versatile 10.0125-Megawatt input, hyper velocity 5.5cm mass driver ('''Rail Gun''') fitted with TL 9 point defense fire control, and TL 9 indirect fire control and is mounted in the turret mount on the chassis deck.  It rolls 4d6 versus enemy fire missions.
+
There is 4.8m<sup>3</sup> turret (1m tall, 2m wide, 3m long) on the chassis deck.  There are a pair of independently targetable remote mounts, one for the right flank and the other covers the left flank of the vehicle.  
* The vehicle requires 5.5 turns to set up for indirect fire missions.  The vehicle can not move while engaged in indirect fire missions.  It must communicate with an allied fire direction center in the higher echelons to conduct fire missions.  The vehicle has a ROF 40 and rounds mass 2.5kg (5kg RAP).  It carries enough ammo for 20 fire missions (10 w/RAP). 
 
* It has +0 signature when it fires and can engage 4 targets with direct fire.
 
* Onboard ammunition storage: 800 rounds.  A full load of KEAP is included in the purchase price.  Other types of ammunition are sold separately.
 
  
{| class="wikitable" style="width: 40%;"
+
They each mount a ''photon cannons'' in the local parlance equal to a {{TL|8}} laser carbines in performance.  Each has its own stabilized remote mount for anti-personnel and target designation work.  It has a 50-shot battery. The direct fire characteristics are:
|+ Direct Fire Characteristics:<br>5.5cm Hyper Velocity Mass Driver
 
|-
 
|''Effective Range''
 
|''Long Range''
 
|''Extreme Range''
 
|-
 
|3.5km (+3)
 
|4.5km (+2)
 
|8km (+1)
 
|}
 
 
 
{| class="wikitable" style="width: 30%;"
 
|+ Indirect Fire Characteristics:<br>5.5cm Hyper Velocity Mass Driver
 
|-
 
|''Range''
 
|''Accuracy''
 
|-
 
|8km (12km RAP)
 
|(+0)
 
|-
 
|16km (24km RAP)
 
|(-4)
 
|}
 
===== Ammunition =====
 
The Ammunition available includes:
 
 
 
{| class="wikitable" style="width: 30%;"
 
|+ Ammunition Types
 
|-
 
|''Type''
 
|''Characteristics''
 
|''Price''
 
|-
 
|HE
 
|(11/1/2)
 
|Cr7.5
 
|-
 
|HEAP
 
|(28)
 
|Cr11.25
 
|-
 
|KEAP
 
|(30/27/24)
 
|Cr15         
 
|-
 
|KEAPER
 
|(28/25/22)
 
|Cr16.5
 
|-
 
|Flechette
 
|(PEN 2 +4 20cm)
 
|Cr300
 
|-
 
|Chaff
 
|(45cm)
 
|Cr15
 
|-
 
|Illum
 
|(45cm)
 
|Cr15
 
|-
 
|Smoke
 
|(1cm x 1cm)
 
|Cr7.5
 
|-
 
|Chemical
 
|(1cm x 1cm; burns 4 turns)
 
|Cr15
 
|-
 
|}
 
 
 
{| class="wikitable" style="width: 30%;"
 
|+ Additional features
 
|-
 
|RAP
 
|(+2.5kg x1.5 range)
 
|Cr7.5
 
|-
 
|Laser Guidance
 
|
 
|Cr800
 
|-
 
|Variable ballistics
 
|
 
|Cr80
 
|}
 
 
 
''Co-Axial Laser Rifle''
 
 
 
A Laser Rifle is mounted co-axially with the rail gun in the stabilized turret.  It has a 100-shot battery. The direct fire characteristics are:
 
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ Direct Fire Characteristics: Laser Rifle TL 9
+
|+ Direct Fire Characteristics: Laser Carbine TL 8
 
|-
 
|-
 
|''Effective Range''
 
|''Effective Range''
Line 159: Line 66:
 
|''Extreme Range''
 
|''Extreme Range''
 
|-
 
|-
|180m (9)
+
|150m (7)
|360m (4)
+
|300m (3)
|1.8 km (1)
+
|1.5 km (1)
 
|-
 
|-
|}
 
  
==== TAC Missiles ====
+
==== Seeker TAC Missile System ====
There are two 15.273125kg capacity launch rails affixed to the side of the turret on the chassis deck.  They use either a 6kg 20cm HEAP 52 warhead or a 0.9kg 8.5cm HEAP 40 warhead.  The vehicle is sold with a pair of the teleguided missiles includedMost of the models suffer from short engagement range.  No reloads are typically carried.  A single crew member can reload these missiles on the outside of the vehicle.
+
There are twenty 35kg capacity launch tubes firing from the turret on the chassis deck.  Ten of the missiles use 20cm 6kg HEAP 50 warheads fitted with homing guidance for fire and forget (FAF) performance. The penetration is further enhanced by ten IR Follow-up missiles which increase penetration +8. This combination can defeat most armor profiles this vehicle is deployed against.  The vehicle does not require only board guidance for this package as the weapons seek targets autonomously once selected and ripple fired by the crewThe crew must set if the fuel burn is for long range or a short-range fast intercept.  All twenty missiles described are included in the vehicle purchase price.  No reloads are typically carried.  A single crew member can reload these missiles in the turret.
 
   
 
   
 
{| class="wikitable" style="width: 30%;"
 
{| class="wikitable" style="width: 30%;"
|+ Characteristics: 15.273125kg TAC Missiles
+
|+ Characteristics: 35kg TAC Missiles
 
|-
 
|-
 
|''Type''
 
|''Type''
Line 175: Line 81:
 
|''Price''
 
|''Price''
 
|-
 
|-
|(2) Teleguided HEAP 40
+
|(10) Homing HEAP 50
|2km +1 Hypervelocity DM
+
|14km or 4km +10 DM Hypervelocity Interceptor
|Cr1,715.78
+
|Cr364
|-
 
|Homing Missiles HEAP 52
 
|1km +1 Hypervelocity DM  
 
|Cr344.28
 
|-
 
|Target Designated HEAP 52
 
|1km +1 Hypervelocity DM
 
|Cr844.28
 
|-
 
|IR Follow-up +8 HEAP
 
|1km +1 Hypervelocity DM
 
|Cr444.28
 
 
|-
 
|-
|Operator Guided w/ Radio Command Link HEAP 40 +3 DM
+
|(10) IR Follow-up +8 HEAP  
|16.6km 
+
|14km or 4km +10 Hypervelocity Interceptor
|Cr217.78
+
|Cr464
 
|-
 
|-
 
|}
 
|}
 
==Maintenance:==
 
==Maintenance:==
 
* Vehicle: 6
 
* Vehicle: 6
* Electronics: 41
+
* Electronics: 14
* Weapons: 21
+
* Weapons: 60
* Suspension: 0
 
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
Line 216: Line 109:
 
[[Category: Distant Fringe]]
 
[[Category: Distant Fringe]]
 
[[Category: Distant Fringe Vehicle]]
 
[[Category: Distant Fringe Vehicle]]
[[Category: Protectorate of Leset]]
+
{{LEN|Vehicles|Sath Alliance|Distant Fringe}}
[[Category: Protectorate of Leset Vehicle]]
 
 
[[Category: Military Vehicle]]
 
[[Category: Military Vehicle]]
 
[[Category: Hovercraft]]
 
[[Category: Hovercraft]]

Revision as of 01:55, 21 March 2024

Scion Sentry model Hovercraft
Sath Logo.gif

Hovercraft Vehicle
Tech Level TL–8
Mass 8 dton
Cost 525,399.0438
Mode Flight (ACV/GEV)
Type Light Hover Tank
Speed maximum, 128kph
Cargo 0
Crew 3
Passengers 16
Armament 2 remote laser carbines and the Seeker missile system
Manufacturer [[Sath Alliance Military Forces]]
Also see Scion Light Brigade
Kaashik (world)

Scion Sentry model Hovercraft (TECH LEVEL 8)

The planet of Kaashik (world) maintains an old reserve unit called the Scion Light Brigade. Their battalions deploy these vehicles. Each Hovercraft can deploy an infantry section of 16 dismounted infantry who exit through an airlock and rear exit ramp. Anti-tank platoons consist of two of these vehicles with two sections of infantry dedicated and specially trained to stop enemy armor formations with addition light portable shoulder fired TAC missile packages and AT mines. This basic model serves as the basis for a whole family of variants. These air cushion vehicles, rely on ground effects from vectored thrust to move at NOE but pay double movement for broken ground, on gentle slopes and sparse undergrowth. They may not climb steep slope gradients, enter boulder fields nor dense undergrowth. Their current light composite laminate armor allows cautious amphibious operations. They have radically sloped frontal armor on the chassis and turret and are lightly armored to resist small arms fire and shell fragments. They are sealed and equipped with overpressure to resist NBC/CBR threats. They can't maneuver in the absence of an atmosphere. They carry three crew, a driver, gunner and commander. They require water access or wide-open spaces to fully exploit their top speed, obstacle and collision avoidance is largely a matter of luck or faith. The theory was that their speed would allow them to avoid danger and therefore they didn't need to carry as much armor.

Vehicle Dimensions:

  • Height: 2m (+1m turret). Width: 6.7 m. Length: 10 m.
  • Total usable volume: 112 m3
  • Total mass loaded: 91.25525 metric tons. They Float
  • Production Cost: Cr. 525,399.0438
  • Movement: 128kph/107cm.
  • Movement effect on fire: move >1/2 -4 EFP

Armor:

  • Chassis and Turret front 20, turret and chassis sides 11, turret and chassis rear, belly and deck 5 Composite Laminate.
  • Target Size DMs: +3 low and +1 high hits.

Equipment:

  • Basic ECM
  • 10 km Laser Communicator
  • 10 power target acquisition RADAR
  • 5,000 Power Radio
  • Sealed environment with overpressure versus NBC/CBR threats;
  • Thermal and Image Enhancement for night operations;
  • Wire cutter
  • Chemical mine sniffer
  • Laser sensor 8+
  • 100 bottles of anti-laser aerosol

Power:

  • a standard 9.9-megawatt MHD turbine power plant consumes 2,970 liters of fuel/ hour
  • Fuel capacity 48,287.075 liters, enough for 16 hours.
  • Power to weight ratio is 108.

Weapons:

There is 4.8m3 turret (1m tall, 2m wide, 3m long) on the chassis deck. There are a pair of independently targetable remote mounts, one for the right flank and the other covers the left flank of the vehicle.

They each mount a photon cannons in the local parlance equal to a TL–8 laser carbines in performance. Each has its own stabilized remote mount for anti-personnel and target designation work. It has a 50-shot battery. The direct fire characteristics are:

Seeker TAC Missile System

There are twenty 35kg capacity launch tubes firing from the turret on the chassis deck. Ten of the missiles use 20cm 6kg HEAP 50 warheads fitted with homing guidance for fire and forget (FAF) performance. The penetration is further enhanced by ten IR Follow-up missiles which increase penetration +8. This combination can defeat most armor profiles this vehicle is deployed against. The vehicle does not require only board guidance for this package as the weapons seek targets autonomously once selected and ripple fired by the crew. The crew must set if the fuel burn is for long range or a short-range fast intercept. All twenty missiles described are included in the vehicle purchase price. No reloads are typically carried. A single crew member can reload these missiles in the turret.

Direct Fire Characteristics: Laser Carbine TL 8
Effective Range Long Range Extreme Range
150m (7) 300m (3) 1.5 km (1)
Characteristics: 35kg TAC Missiles
Type Range Price
(10) Homing HEAP 50 14km or 4km +10 DM Hypervelocity Interceptor Cr364
(10) IR Follow-up +8 HEAP 14km or 4km +10 Hypervelocity Interceptor Cr464

Maintenance:

  • Vehicle: 6
  • Electronics: 14
  • Weapons: 60

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.