Difference between revisions of "Power Projection: Fleet"

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|available = http://www.rpgnow.com/product/132295/Power-Projection-Fleet?affiliate_id=875229
 
|available = http://www.rpgnow.com/product/132295/Power-Projection-Fleet?affiliate_id=875229
 
}}
 
}}
 +
 +
 +
==Meta-history and Background==
 +
Power Projection grew out of a fun demonstration game BITS ran at Gencon UK, with support from Ground Zero Games. The demo was a fleet engagement between [[Zhodani]] and {{Imperial}} ships using a conversion for GZG's fun Full Thrust starship miniatures game. We all had a lot of fun but it didn't feel quite like Traveller. Over the next 5 years we tinkered with the game at conventions until, in 2000, we realised we had a potential winner on our hands (after several people asked could they buy the game)! After getting GZG's blessing, the next 3 years saw a lot of hard work to pull together the core rules together. We released the small-scale quick play [[Power Projection: Escort|Escort]] rules in 2002, and followed these up with the campaign and capital-ship orientated '''Fleet''' in 2003. The game movement is a vector based system, with simultaneous movement and initiative based fire. [[High Guard (book)|High Guard]], [[Battle Rider]], [[Mayday]] and '''Full Thrust''' were the significant design influences.
 +
 +
The games are completely standalone, and have everything you need except dice and a ruler/tape measure in them. Power Projection has its own support site at [http://www.powerprojection.net/ Powerprojection.net] and we are currently working on Power Projection: Reinforcements, a fleet book for the game.
 +
 +
==Credits==
 +
;Author
 +
:[[Dominic Mooney]]
 +
;Editor
 +
:[[Andy Lilly]]
 +
;Front Cover
 +
:[[Jesse DeGraff]]
 +
;Illustrations
 +
:[[Paul Lesack]]
 +
;Counters and SSDs
 +
:[[Rob Prior]], [[Jesse DeGraff]], [[Dominic Mooney]] and [[Paul Lesack]]
 +
 +
 +
 +
 +
[[TBD Product Name]] is a [[TBD Publisher]] product.
 +
* It is a game book designed for [[Classic Traveller]].
 +
 +
== Description (Specifications) ==
 
'''Power Projection''' lets  you run fast, exciting space battles and strategic conflicts between star-spanning empires. '''Power Projection''' combines the rich sic-fi universe of [[Marc Miller's Traveller]] and '''Ground Zero Games''' renowned '''Full Thrust''' space combat system.
 
'''Power Projection''' lets  you run fast, exciting space battles and strategic conflicts between star-spanning empires. '''Power Projection''' combines the rich sic-fi universe of [[Marc Miller's Traveller]] and '''Ground Zero Games''' renowned '''Full Thrust''' space combat system.
  
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* Starship weaponry, from [[Spinal Mount|spinal mount]] [[Meson Gun|meson guns]] and [[Particle Accelerator|particle accelerators]] to [[Laser Weapons|lasers]], energy weapons and [[missile]]s
 
* Starship weaponry, from [[Spinal Mount|spinal mount]] [[Meson Gun|meson guns]] and [[Particle Accelerator|particle accelerators]] to [[Laser Weapons|lasers]], energy weapons and [[missile]]s
 
* Defensive systems from sand casters to [[Nuclear Damper|nuclear dampers]], point defence weapons and [[Black Globe|black globe]] screens
 
* Defensive systems from sand casters to [[Nuclear Damper|nuclear dampers]], point defence weapons and [[Black Globe|black globe]] screens
*Damage control, boarding actions and [[psionics]]
+
* Damage control, boarding actions and [[psionics]]
 
* Interstellar [[Jump Drive|Jump drives]] and inter-system logistics
 
* Interstellar [[Jump Drive|Jump drives]] and inter-system logistics
 
* Orbital defences and planetary assaults
 
* Orbital defences and planetary assaults
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...so you can start playing '''Power Projection''' immediately  
 
...so you can start playing '''Power Projection''' immediately  
  
'''Power Projection: Fleet''' focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in [[Power Projection: Escort]], spinal mounts, black globes, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the [[Fifth Frontier War (game)|Fifth Frontier War]] engine with [[Trillion Credit Squadron]].There are 25 ship designs and 6 types of fighter squadron described covering both {{Imperial}} and [[Zhodani]] forces. Conversion rules are given to allow you to take any [[High Guard (book)|High Guard]], [[MegaTraveller]] or '''Traveller''' [[T20]] design and convert them to a '''Power Projection''' design. There are two pages of colour starship counters, plus two black and white counter pages.
+
'''Power Projection: Fleet''' focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in [[Power Projection: Escort]], spinal mounts, black globes, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the [[Fifth Frontier War (game)|Fifth Frontier War]] engine with [[Trillion Credit Squadron]].There are 25 ship designs and 6 types of fighter squadron described covering both {{Imperial}} and [[Zhodani]] forces. Conversion rules are given to allow you to take any [[High Guard (book)|High Guard]], [[MegaTraveller]] or '''Traveller''' [[T20]] design and convert them to a '''Power Projection''' design. There are two pages of colour starship counters, plus two black and white counter pages.
  
==Meta-history and Background==
+
=== Table of Contents ===
Power Projection grew out of a fun demonstration game BITS ran at Gencon UK, with support from Ground Zero Games. The demo was a fleet engagement between [[Zhodani]] and {{Imperial}} ships using a conversion for GZG's fun Full Thrust starship miniatures game. We all had a lot of fun but it didn't feel quite like Traveller. Over the next 5 years we tinkered with the game at conventions until, in 2000, we realised we had a potential winner on our hands (after several people asked could they buy the game)! After getting GZG's blessing, the next 3 years saw a lot of hard work to pull together the core rules together. We released the small-scale quick play [[Power Projection: Escort|Escort]] rules in 2002, and followed these up with the campaign and capital-ship orientated '''Fleet''' in 2003. The game movement is a vector based system, with simultaneous movement and initiative based fire. [[High Guard (book)|High Guard]], [[Battle Rider]], [[Mayday]] and '''Full Thrust''' were the significant design influences.
+
{| class="wikitable sortable"
 
+
|+ ''Power Projection: Fleet''
The games are completely standalone, and have everything you need except dice and a ruler/tape measure in them. Power Projection has its own support site at [http://www.powerprojection.net/ Powerprojection.net] and we are currently working on Power Projection: Reinforcements, a fleet book for the game.
+
|-
 
+
! Section
==Credits==
+
! Page/s
;Author
 
:[[Dominic Mooney]]
 
;Editor
 
:[[Andy Lilly]]
 
;Front Cover
 
:[[Jesse DeGraff]]
 
;Illustrations
 
:[[Paul Lesack]]
 
;Counters and SSDs
 
:[[Rob Prior]], [[Jesse DeGraff]], [[Dominic Mooney]] and [[Paul Lesack]]
 
 
 
==Table of Contents==
 
:{| cellpadding=0
 
 
|-
 
|-
 
|Introduction  || align="right" |3
 
|Introduction  || align="right" |3
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|-
 
|-
 
|Appendix - Star System Data || align="right" | 60
 
|Appendix - Star System Data || align="right" | 60
|}
 
 
[[TBD Product Name]] is a [[TBD Publisher]] product.
 
* It is a game book designed for [[Classic Traveller]].
 
 
== Description (Specifications) ==
 
No information yet available. 
 
 
=== Table of Contents ===
 
{| class="wikitable sortable"
 
|+ ''TBD''
 
|-
 
! Section
 
! Page/s
 
|-
 
| TBD
 
| TBD
 
|-
 
 
|}
 
|}
 
   
 
   

Revision as of 20:16, 26 December 2018

Power Projection: Fleet
PPFleet.jpg
Starship Miniatures Combat in the Far Future
Author Dom Mooney
Publisher BITS
Version Generic
Edition 1st
Format Book
Language English
Pages 76
Year Published 2003
Canonical 0
Available from RPGNow
ISBN 1-901228-32-0


Meta-history and Background

Power Projection grew out of a fun demonstration game BITS ran at Gencon UK, with support from Ground Zero Games. The demo was a fleet engagement between Zhodani and Imperial ships using a conversion for GZG's fun Full Thrust starship miniatures game. We all had a lot of fun but it didn't feel quite like Traveller. Over the next 5 years we tinkered with the game at conventions until, in 2000, we realised we had a potential winner on our hands (after several people asked could they buy the game)! After getting GZG's blessing, the next 3 years saw a lot of hard work to pull together the core rules together. We released the small-scale quick play Escort rules in 2002, and followed these up with the campaign and capital-ship orientated Fleet in 2003. The game movement is a vector based system, with simultaneous movement and initiative based fire. High Guard, Battle Rider, Mayday and Full Thrust were the significant design influences.

The games are completely standalone, and have everything you need except dice and a ruler/tape measure in them. Power Projection has its own support site at Powerprojection.net and we are currently working on Power Projection: Reinforcements, a fleet book for the game.

Credits

Author
Dominic Mooney
Editor
Andy Lilly
Front Cover
Jesse DeGraff
Illustrations
Paul Lesack
Counters and SSDs
Rob Prior, Jesse DeGraff, Dominic Mooney and Paul Lesack



TBD Product Name is a TBD Publisher product.

Description (Specifications)

Power Projection lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sic-fi universe of Marc Miller's Traveller and Ground Zero Games renowned Full Thrust space combat system.

This book includes:

  • Ship combat statistics for a range of Traveller warships
  • Simple but realistic vector-based movement
  • Starship weaponry, from spinal mount meson guns and particle accelerators to lasers, energy weapons and missiles
  • Defensive systems from sand casters to nuclear dampers, point defence weapons and black globe screens
  • Damage control, boarding actions and psionics
  • Interstellar Jump drives and inter-system logistics
  • Orbital defences and planetary assaults
  • Carried vessels, battle-riders and fighters
  • Strategic warfare rules and tournaments
  • A scenario generation engine
  • Ship construction, maintenance and repair
  • Converting Traveller ships to Power Projection

Also included are sheets of counters for everything from starships and planetary gravity wells to sand caster clouds, nuclear detonations, a turning circle and movement markers ...

...so you can start playing Power Projection immediately

Power Projection: Fleet focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in Power Projection: Escort, spinal mounts, black globes, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the Fifth Frontier War engine with Trillion Credit Squadron.There are 25 ship designs and 6 types of fighter squadron described covering both Imperial and Zhodani forces. Conversion rules are given to allow you to take any High Guard, MegaTraveller or Traveller T20 design and convert them to a Power Projection design. There are two pages of colour starship counters, plus two black and white counter pages.

Table of Contents

Power Projection: Fleet
Section Page/s
Introduction 3
Fleets and Task Forces 8
Ship Status Diagrams 10
Game Turns 13
Movement 13
Combat 20
Jump Drive Operations 35
Planets 37
Scenario Engine 40
The Strategic Game 44
Ship Conversion 56
Appendix - Star System Data 60

Library Data Entries (Public)

  1. TBD

Meta-history & Background (Dossier)

No information yet available.

Credits (Primary Sources)

Credits (Primary Sources)
Credit Authors & Contributors
Author TBD

External Link/s

Commentary & Data articles:

  1. EXTERNAL LINK: TBD

Reviews:

  1. EXTERNAL LINK: TBD

Other Articles:

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)

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