Difference between revisions of "Power Projection: Fleet"
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| + | == Description (Specifications) == | ||
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| + | No information yet available. | ||
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| + | == References & Contributions (Sources) == | ||
| + | {{Intermediate}} | ||
| + | {{Detail}} | ||
| + | {{Sources | ||
| + | |S1= [[Traveller Wiki Editorial Team]] | ||
| + | |S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
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Revision as of 20:14, 26 December 2018
| Power Projection: Fleet | |||
|---|---|---|---|
![]() Starship Miniatures Combat in the Far Future | |||
| Author | Dom Mooney | ||
| Publisher | BITS | ||
| Version | Generic | ||
| Edition | 1st | ||
| Format | Book | ||
| Language | English | ||
| Pages | 76 | ||
| Year Published | 2003 | ||
| Canonical | 0 | ||
| Available from | RPGNow | ||
| ISBN 1-901228-32-0 | |||
Power Projection lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sic-fi universe of Marc Miller's Traveller and Ground Zero Games renowned Full Thrust space combat system.
This book includes:
- Ship combat statistics for a range of Traveller warships
- Simple but realistic vector-based movement
- Starship weaponry, from spinal mount meson guns and particle accelerators to lasers, energy weapons and missiles
- Defensive systems from sand casters to nuclear dampers, point defence weapons and black globe screens
- Damage control, boarding actions and psionics
- Interstellar Jump drives and inter-system logistics
- Orbital defences and planetary assaults
- Carried vessels, battle-riders and fighters
- Strategic warfare rules and tournaments
- A scenario generation engine
- Ship construction, maintenance and repair
- Converting Traveller ships to Power Projection
Also included are sheets of counters for everything from starships and planetary gravity wells to sand caster clouds, nuclear detonations, a turning circle and movement markers ...
...so you can start playing Power Projection immediately
Power Projection: Fleet focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in Power Projection: Escort, spinal mounts, black globes, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the Fifth Frontier War engine with Trillion Credit Squadron.There are 25 ship designs and 6 types of fighter squadron described covering both Imperial and Zhodani forces. Conversion rules are given to allow you to take any High Guard, MegaTraveller or Traveller T20 design and convert them to a Power Projection design. There are two pages of colour starship counters, plus two black and white counter pages.
Meta-history and Background
Power Projection grew out of a fun demonstration game BITS ran at Gencon UK, with support from Ground Zero Games. The demo was a fleet engagement between Zhodani and Imperial ships using a conversion for GZG's fun Full Thrust starship miniatures game. We all had a lot of fun but it didn't feel quite like Traveller. Over the next 5 years we tinkered with the game at conventions until, in 2000, we realised we had a potential winner on our hands (after several people asked could they buy the game)! After getting GZG's blessing, the next 3 years saw a lot of hard work to pull together the core rules together. We released the small-scale quick play Escort rules in 2002, and followed these up with the campaign and capital-ship orientated Fleet in 2003. The game movement is a vector based system, with simultaneous movement and initiative based fire. High Guard, Battle Rider, Mayday and Full Thrust were the significant design influences.
The games are completely standalone, and have everything you need except dice and a ruler/tape measure in them. Power Projection has its own support site at Powerprojection.net and we are currently working on Power Projection: Reinforcements, a fleet book for the game.
Credits
- Author
- Dominic Mooney
- Editor
- Andy Lilly
- Front Cover
- Jesse DeGraff
- Illustrations
- Paul Lesack
- Counters and SSDs
- Rob Prior, Jesse DeGraff, Dominic Mooney and Paul Lesack
Table of Contents
Introduction 3 Fleets and Task Forces 8 Ship Status Diagrams 10 Game Turns 13 Movement 13 Combat 20 Jump Drive Operations 35 Planets 37 Scenario Engine 40 The Strategic Game 44 Ship Conversion 56 Appendix - Star System Data 60
TBD Product Name is a TBD Publisher product.
- It is a game book designed for Classic Traveller.
Description (Specifications)
No information yet available.
Table of Contents
| Section | Page/s |
|---|---|
| TBD | TBD |
Library Data Entries (Public)
Meta-history & Background (Dossier)
No information yet available.
Credits (Primary Sources)
| Credit | Authors & Contributors |
|---|---|
| Author | TBD |
External Link/s
Commentary & Data articles:
- EXTERNAL LINK: TBD
Reviews:
- EXTERNAL LINK: TBD
Other Articles:
- EXTERNAL LINK: TBD
References & Contributions (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
