Difference between revisions of "Traveller:The New Era (book)"
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{{InfoboxBook|name= Traveller The New Era|image=[[Image:Traveller The New Era.jpg]]|caption= |publisher={{GDW}}|format=Large|canon=yes|version={{TNE}}|year=1992| | {{InfoboxBook|name= Traveller The New Era|image=[[Image:Traveller The New Era.jpg]]|caption= |publisher={{GDW}}|format=Large|canon=yes|version={{TNE}}|year=1992| | ||
pages=|author=|footnote=|edition=}} | pages=|author=|footnote=|edition=}} | ||
| − | + | ==From The Back Cover== | |
| + | '''A CIVILZATION READY TO RE-AWAKEN...''' | ||
| + | <br>But it cannot do so by itself. Three generations ago, a star-spanning society itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruin, lif is stirring-a civilization is waiting to be rebuilt. | ||
| + | <br>You are one of those rebuilders, and you know that to regain the stars, humanity must be willing to regain the stars, humanity must be willing to pay the bill for a generation of carnage and destruction. That bill can only be paid with audacity, courage, dogged determination. You are bold enough to pay that price, because you've seen what passes for existence in the ruins of civilization, and it's not good enough. Not by a long shot. | ||
| + | <br><br>Winning the stars was never easy, but you‘re going to ''make'' that new future-one world at a time. It's time for a New Era. | ||
| + | ==Table Of Contents== | ||
| + | *INTRODUCTION.............................................................. 6 | ||
| + | *CHARACTERS................................................................ 14 | ||
| + | *THE NEW ERA................................................................73 | ||
| + | *REFEREES ................................................................. 106 | ||
| + | *WORLDS & TRAVEL .......................................................... 180 | ||
| + | *COMBAT.................................................................... 263 | ||
| + | *EQUIPMENT & TECHNOLOGY.................................................... 329 | ||
| + | *APPENDIX.................................................................. 380 | ||
| + | *INDEX..................................................................... 384 | ||
| + | ==Summary== | ||
Traveller: The New Era (1992-1995) was published by Game Designers' Workshop. The game mechanics were changed to {{GDW}}'s standardized rules system which had originally appeared in the second edition of Twilight: 2000. It introduced the [[Virus]] and described the former area of the [[Third Imperium]] after interstellar society had completely collapsed. The game is often referred to as "TNE". | Traveller: The New Era (1992-1995) was published by Game Designers' Workshop. The game mechanics were changed to {{GDW}}'s standardized rules system which had originally appeared in the second edition of Twilight: 2000. It introduced the [[Virus]] and described the former area of the [[Third Imperium]] after interstellar society had completely collapsed. The game is often referred to as "TNE". | ||
Revision as of 06:48, 18 April 2013
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| Traveller The New Era | |
|---|---|
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| Publisher | Game Designers' Workshop |
| Version | Traveller: The New Era |
| Author | |
| Format | Large |
| Canonical | yes |
| Year Published | 1992 |
From The Back Cover
A CIVILZATION READY TO RE-AWAKEN...
But it cannot do so by itself. Three generations ago, a star-spanning society itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruin, lif is stirring-a civilization is waiting to be rebuilt.
You are one of those rebuilders, and you know that to regain the stars, humanity must be willing to regain the stars, humanity must be willing to pay the bill for a generation of carnage and destruction. That bill can only be paid with audacity, courage, dogged determination. You are bold enough to pay that price, because you've seen what passes for existence in the ruins of civilization, and it's not good enough. Not by a long shot.
Winning the stars was never easy, but you‘re going to make that new future-one world at a time. It's time for a New Era.
Table Of Contents
- INTRODUCTION.............................................................. 6
- CHARACTERS................................................................ 14
- THE NEW ERA................................................................73
- REFEREES ................................................................. 106
- WORLDS & TRAVEL .......................................................... 180
- COMBAT.................................................................... 263
- EQUIPMENT & TECHNOLOGY.................................................... 329
- APPENDIX.................................................................. 380
- INDEX..................................................................... 384
Summary
Traveller: The New Era (1992-1995) was published by Game Designers' Workshop. The game mechanics were changed to Game Designers' Workshop's standardized rules system which had originally appeared in the second edition of Twilight: 2000. It introduced the Virus and described the former area of the Third Imperium after interstellar society had completely collapsed. The game is often referred to as "TNE".
Set in the Reformation Coalition, the game revolves around re-contact of the former imperial planets after the effects of many years of no interstellar trade.
In 1994, Traveller: The New Era won the Origins Award for Best Roleplaying Rules of 1993
Traveller: The New Era was replaced in 1996, by Marc Miller's Traveller.
External Links
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