Difference between revisions of "Kuoeedhuerrgh (world)"
| Line 1: | Line 1: | ||
{{UWP | {{UWP | ||
| − | |name= {{World| | + | |name= {{World|Kuoeedhuerrgh|Knoellighz|Engakhs|7777}} |
|uc = | |uc = | ||
|popc = | |popc = | ||
| Line 20: | Line 20: | ||
Kuoeedhuerrgh’s biggest contribution to the Engakhs Independent Cluster is their willingness to accept military space- and starships from Khezoeridsosai to patrol and defend the seven, Jump-1, neighborhood worlds of the Cluster. Other than Venuerrrroell (''Knoelligh''z 0913), they are the only bulwark against the strange, mind-wizard, Humaniti to Spinward. With no Gas Giants and no planetoid belts for Corsairs to hide within, the system’s detection satellites are mainly aimed at potential, 100 Diameter, incoming jump points. The system is minimally regulated at Law 8 due to the collecting military assets over time. | Kuoeedhuerrgh’s biggest contribution to the Engakhs Independent Cluster is their willingness to accept military space- and starships from Khezoeridsosai to patrol and defend the seven, Jump-1, neighborhood worlds of the Cluster. Other than Venuerrrroell (''Knoelligh''z 0913), they are the only bulwark against the strange, mind-wizard, Humaniti to Spinward. With no Gas Giants and no planetoid belts for Corsairs to hide within, the system’s detection satellites are mainly aimed at potential, 100 Diameter, incoming jump points. The system is minimally regulated at Law 8 due to the collecting military assets over time. | ||
| − | {{World summary |name= | + | {{World summary |name= Kuoeedhuerrgh |trade=Ni}} |
{{World summary VaEx|sector= Knoellighz |subsector=Engakhs}} | {{World summary VaEx|sector= Knoellighz |subsector=Engakhs}} | ||
| Line 27: | Line 27: | ||
{{MonostellarSystem | {{MonostellarSystem | ||
| − | |name = | + | |name = Kuoeedhuerrgh |
|primary = G3 V | |primary = G3 V | ||
|PrimaryNotes = | |PrimaryNotes = | ||
Revision as of 14:24, 25 May 2016
| Kuoeedhuerrgh/Engakhs (Knoellighz 7777) | |
| See also | UWP |
Little more than a military installation, Kuoeedhuerrgh (Knoellighz 1012) C332476-7 Ni Po features a Downport, a Naval Base and enough population to welcome the patrolling spaceships and the starships of the greater Engakhs Independent Cluster. The original colony failed to maintain unity and Balkanized in all aspects except for its Naval Base, a definable need to maintain operations and keep Khezoeridosai (Knoellighz 1212) ships arriving in-system. This frontier world is the last system standing before the imposing Crystal Wall of Knoellighz and the newfound (1106) Zhodani Consulate just Spinward. With a significantly lower surface gravity and a very thin atmosphere requiring Respirators, space-faring craft have little weather and gravity to contend with in commuting to the surface of the planet. The Starport is capable of repairs and minimal services but most other needs are addressed by the Naval Base to the majority military vessels that patrol Kuoeedhuerrgh. A 20% hydrosphere provides enough water for the 10,000 Vargr stationed here as well as fuel for ships. Like other smaller worlds of the Cluster, Vargr here must train continuously to maintain physical health due to a lack of contra-gravity system support.
Kuoeedhuerrgh’s biggest contribution to the Engakhs Independent Cluster is their willingness to accept military space- and starships from Khezoeridsosai to patrol and defend the seven, Jump-1, neighborhood worlds of the Cluster. Other than Venuerrrroell (Knoellighz 0913), they are the only bulwark against the strange, mind-wizard, Humaniti to Spinward. With no Gas Giants and no planetoid belts for Corsairs to hide within, the system’s detection satellites are mainly aimed at potential, 100 Diameter, incoming jump points. The system is minimally regulated at Law 8 due to the collecting military assets over time.
Kuoeedhuerrgh is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Vargr Extents in the Engakhs Subsector of Knoellighz Sector.
Description (Astrography & Planetology)
No information yet available.
History & Background (Dossier)
No information yet available.
References & Contributors (Sources)
This article is incomplete meaning it lacks important features, structure, or content. More work needs to be done to make this a good article. This is step 4. in the article refinement process.
|
- Classic Traveller Alien Module 3: Vargr (named but no further data)
- Classic Traveller Alien Module 4: Zhodani (named but no further data)
- MegaTraveller Alien - Vilani & Vargr (dot map provided)
- Author & Contributor: Michael Allyn Davis (generated data and names)
- Author & Contributor: The Pakkrat
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com