Difference between revisions of "Trade Station"
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| − | == Trade Station ( | + | == Trade Station (Institution) Synopsis == |
| − | A '''Trade Station''' is an establishment for the promotion of interstellar commerce by serving as clearing houses for merchant dealings. There is no single controlling agency for trade stations; some are established by private companies, on their own or under contract to the {{Imperium}}, some are run by the [[Scout Service]], and others are operated by different branches of the Imperial government. | + | A '''Trade Station''' is an establishment for the promotion of interstellar commerce by serving as clearing houses for merchant dealings. |
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| + | == Trade Station (Institution) History & Background == | ||
| + | There is no single controlling agency for trade stations; some are established by private companies, on their own or under contract to the {{Imperium}}, some are run by the [[Scout Service]], and others are operated by different branches of the Imperial government. | ||
| + | |||
| + | Almost all [[Trade Station]]s are run by governments (polities) sicne the expense of running a Trade Station is so high. However, it is not unknown for [[Megacorporation]]s or other private entities to fund one. | ||
'''Trade Stations''' are typically built upon heavily-travelled, hihg-profit [[Trade Routes]]. Smaller trade stations most often consist of surface installations attached to [[starport]]s, while the larger ones often involve '''[[Highport]]s''' that work with '''[[Downport]]s''' or planetary surface starports. | '''Trade Stations''' are typically built upon heavily-travelled, hihg-profit [[Trade Routes]]. Smaller trade stations most often consist of surface installations attached to [[starport]]s, while the larger ones often involve '''[[Highport]]s''' that work with '''[[Downport]]s''' or planetary surface starports. | ||
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In the {{Sm}} the Imperial government has established several trading stations along the border of the [[Vargr Extents]] to encourage commerce, with the ultimate aim of economically tying the nearby Vargr to the Imperium, lessening the chance of their joining the [[Zhodani Consulate]] in a new war. | In the {{Sm}} the Imperial government has established several trading stations along the border of the [[Vargr Extents]] to encourage commerce, with the ultimate aim of economically tying the nearby Vargr to the Imperium, lessening the chance of their joining the [[Zhodani Consulate]] in a new war. | ||
| + | == Trade Station (Institution) Representative Selection == | ||
For example, there are five trade stations in [[Aramis Subsector]] operated by the Scout Service to promote trade with the [[Vargr]]: | For example, there are five trade stations in [[Aramis Subsector]] operated by the Scout Service to promote trade with the [[Vargr]]: | ||
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* {{WorldS|Zila|Spinward Marches|2908}} | * {{WorldS|Zila|Spinward Marches|2908}} | ||
| − | These trade stations serve as clearing houses for merchant dealings. They provide numerous free services: language translation, temporary warehousing, brokerage, computer files of merchant information, a commodity exchange, and others. Produce comes to the stations from all over the subsector; Vargr trading delegations converge on the stations and trade raw materials, metals, and manufactured goods for desirable meats, spices, and other delicacies. | + | == Trade Station (Institution) History & Background == |
| + | These trade stations serve as clearing houses for merchant dealings. They provide numerous free services: language translation, temporary warehousing, brokerage, computer files of merchant information, a commodity exchange, and others. | ||
| + | |||
| + | Produce comes to the stations from all over the subsector; Vargr trading delegations converge on the stations and trade raw materials, metals, and manufactured goods for desirable meats, spices, and other delicacies. | ||
| + | == Trade Station (Institution) References & Contributors == | ||
{{Sources | {{Sources | ||
| − | |S1= [[The Traveller Adventure]] | + | |S1= [[Classic Traveller]] [[The Traveller Adventure]] |
}} | }} | ||
| − | {{LE|T|Commerce}} | + | |
| + | {{LE|T|Commerce|Institutions}} | ||
Revision as of 19:46, 2 February 2015
Trade Station (Institution) Synopsis
A Trade Station is an establishment for the promotion of interstellar commerce by serving as clearing houses for merchant dealings.
Trade Station (Institution) History & Background
There is no single controlling agency for trade stations; some are established by private companies, on their own or under contract to the Imperium, some are run by the Scout Service, and others are operated by different branches of the Imperial government.
Almost all Trade Stations are run by governments (polities) sicne the expense of running a Trade Station is so high. However, it is not unknown for Megacorporations or other private entities to fund one.
Trade Stations are typically built upon heavily-travelled, hihg-profit Trade Routes. Smaller trade stations most often consist of surface installations attached to starports, while the larger ones often involve Highports that work with Downports or planetary surface starports.
In the Spinward Marches the Imperial government has established several trading stations along the border of the Vargr Extents to encourage commerce, with the ultimate aim of economically tying the nearby Vargr to the Imperium, lessening the chance of their joining the Zhodani Consulate in a new war.
Trade Station (Institution) Representative Selection
For example, there are five trade stations in Aramis Subsector operated by the Scout Service to promote trade with the Vargr:
- Lablon (Spinward Marches 2701)
- Jesedipere (Spinward Marches 3001)
- Junidy (Spinward Marches 3203)
- Focaline (Spinward Marches 2607)
- Zila (Spinward Marches 2908)
Trade Station (Institution) History & Background
These trade stations serve as clearing houses for merchant dealings. They provide numerous free services: language translation, temporary warehousing, brokerage, computer files of merchant information, a commodity exchange, and others.
Produce comes to the stations from all over the subsector; Vargr trading delegations converge on the stations and trade raw materials, metals, and manufactured goods for desirable meats, spices, and other delicacies.