Difference between revisions of "Accelerator Rifle"
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| − | + | {{InfoboxWeapon | |
| − | + | |name = Generic Accelerator Rifle | |
| + | |alsosee = [[Accelerator Weapon]] | ||
| + | |ammo = 6[[mm]] [[bullet]], x15 [[round]]s | ||
| + | |caption = Generic Accelerator Rifle | ||
| + | |code = | ||
| + | |cost = [[Cr]]900 | ||
| + | |footnote= Generic Accelerator Rifle | ||
| + | |group = Ranged Weapon | ||
| + | |image = [[File: Traveller_Imperial_Interstellar_Scout_Service_Sunburst_logo.svg|45px]] | ||
| + | |model = | ||
| + | |ref = | ||
| + | |size = 800.0 [[mm]] | ||
| + | |TL = 9 | ||
| + | |Type = Rifle | ||
| + | |volume = 800.0 [[mm]] | ||
| + | |weight = 2,500.0 grams | ||
| + | |manufacturer= Various | ||
| + | }} | ||
| − | + | The [[Accelerator Rifle]] (3,000.0 grams loaded; [[Cr]]900; [[TL-9]]) is a [[weapon]] specifically designed for Zero-G combat | |
| − | + | * It is a [[KEW]] [[weapon]]. | |
| − | {{ | + | |
| − | [[Category: | + | == Description ([[Specifications]]) == |
| − | [[Category: | + | "[[Accelerator Rifle]]:" Designed specifically for Zero-G combat, the accelerator rifle fires a |
| + | 6.0 [[mm]], 5.0 gram [[bullet]] at an initial muzzle velocity of 100 to 150 meters per second which upon leaving the barrel is accelerated by a secondary propelling charge to velocities of 700 to 800 meters per second. Normally the rifle fires bursts of three [[round]]s per pull of the trigger, but may be adjusted to fire single [[round]]s after any firing. A fifteen [[round]] [[magazine]] is inserted in the bottom of the [[weapon]] in front of the trigger guard, and reloading takes less than a minute. {{Page cite|name= Mercenary |page=36 |version=Classic Traveller}} | ||
| + | |||
| + | === Weapon Characteristics === | ||
| + | Length: 800.0 [[mm]]. Weight, unloaded: 2,500.0 grams (loaded [[magazine]] weighs 500.0 grams). Base price: [[Cr]]900 (loaded [[magazine]] costs [[Cr]]25). [[TL-9|Tech level 9]]. {{Page cite|name= Mercenary |page=36 |version=Classic Traveller}} | ||
| + | |||
| + | == History & Background ([[Dossier]]) == | ||
| + | As [[sophont]]s venture out of their gravity well into space, generally by the [[TL:7-9]] epoch, they discover that conventional [[KEW]] [[weapon]]ry does not function well in a vacuum environment. Lubricants tend to freeze and lose function, atmospheric air is often needed for mechanical moving parts, and many other problems are encountered. {{Unpublished cite|author= [[Maksim-Smelchak]]}} | ||
| + | |||
| + | === Zero-G Combat Solutions === | ||
| + | Several solutions to Zero-G combat include: | ||
| + | * One of the most obvious solutions is to create [[energy weapon]]ry, but such [[weapon]]s are often prohibitively expensive both to manufacture, to maintain, and to maintain energy infrastructure to recharge them. | ||
| + | * Low-momentum versions of [[Gauss Weapon]]ry, also known as [[Mass Driver Weapon]]s are another solution, but also involve expense and technological sophistication problems beyond many [[sophont]] [[civilization]]s. | ||
| + | * Self-propelled rounds, often known as [[gyrojet]]s or [[rocket gun]]s are one of the simplest and most durable solutions and the [[Accelerator Rifle]] is a prime example of this [[technology]]. | ||
| + | * [[Snub Pistol]]s are another solution. {{Unpublished cite|author=Maksim-Smelchak}} | ||
| + | |||
| + | === Selected Weapon Models === | ||
| + | # Early [[Ac/R-9]] Accelerator Rifle | ||
| + | # Standard [[Accelerator Rifle|Ac/R-10 Accelerator Rifle]] | ||
| + | # Improved [[Ac/R-11]] Accelerator Rifle | ||
| + | # Enhanced [[Ac/R-12]] Accelerator Rifle | ||
| + | ## Modified [[Ac/CR-12]] Accelerator Combat Rifle | ||
| + | # Advanced [[Ac/R-13]] Accelerator Rifle | ||
| + | ## Alt-Adv [[Ac/CR-13]] Accelerator Combat Rifle | ||
| + | # Ultimate [[Ac/R-14]] Accelerator Rifle | ||
| + | ## Alt/Ult [[Ac/CR-14]] Accelerator Combat Rifle | ||
| + | |||
| + | == References & Contributors ([[Sources]]) == | ||
| + | {{Intermediate}} | ||
| + | {{Sources | ||
| + | |S1= {{Ludography cite|name= Mercenary |page=37 |version=Classic Traveller}} | ||
| + | |S2= {{Ludography cite|name= Imperial Encyclopedia |page= TBD}} | ||
| + | |S3= {{Ludography cite|name= The Travellers' Digest 21 |page= TBD}} | ||
| + | |S4= {{Ludography cite|name=Core Rule Book | version=Mongoose 2nd|page=119}} | ||
| + | |S5= [[Traveller Wiki Editorial Team]] | ||
| + | |S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | ||
| + | }} | ||
| + | |||
| + | |||
| + | [[Category: KEW Weapon]] | ||
| + | [[Category: Ranged Weapon]] | ||
| + | [[Category: Zero G Weapon]] | ||
| + | {{LE|Weapon}} | ||
| + | {{LEN|Firearm}} | ||
Latest revision as of 00:47, 9 September 2025
| Generic Accelerator Rifle | |
|---|---|
Generic Accelerator Rifle | |
| Group: | Ranged Weapon |
| Tech Level | TL–9 |
| Size | 800.0 mm |
| Weight | 2,500.0 grams |
| Cost | Cr900 |
| Ammo | 6mm bullet, x15 rounds |
| Manufacturer | Various |
| Also see | Accelerator Weapon |
| Generic Accelerator Rifle | |
The Accelerator Rifle (3,000.0 grams loaded; Cr900; TL-9) is a weapon specifically designed for Zero-G combat
Description (Specifications)[edit]
"Accelerator Rifle:" Designed specifically for Zero-G combat, the accelerator rifle fires a 6.0 mm, 5.0 gram bullet at an initial muzzle velocity of 100 to 150 meters per second which upon leaving the barrel is accelerated by a secondary propelling charge to velocities of 700 to 800 meters per second. Normally the rifle fires bursts of three rounds per pull of the trigger, but may be adjusted to fire single rounds after any firing. A fifteen round magazine is inserted in the bottom of the weapon in front of the trigger guard, and reloading takes less than a minute. [1]
Weapon Characteristics[edit]
Length: 800.0 mm. Weight, unloaded: 2,500.0 grams (loaded magazine weighs 500.0 grams). Base price: Cr900 (loaded magazine costs Cr25). Tech level 9. [2]
History & Background (Dossier)[edit]
As sophonts venture out of their gravity well into space, generally by the TL:7-9 epoch, they discover that conventional KEW weaponry does not function well in a vacuum environment. Lubricants tend to freeze and lose function, atmospheric air is often needed for mechanical moving parts, and many other problems are encountered. [3]
Zero-G Combat Solutions[edit]
Several solutions to Zero-G combat include:
- One of the most obvious solutions is to create energy weaponry, but such weapons are often prohibitively expensive both to manufacture, to maintain, and to maintain energy infrastructure to recharge them.
- Low-momentum versions of Gauss Weaponry, also known as Mass Driver Weapons are another solution, but also involve expense and technological sophistication problems beyond many sophont civilizations.
- Self-propelled rounds, often known as gyrojets or rocket guns are one of the simplest and most durable solutions and the Accelerator Rifle is a prime example of this technology.
- Snub Pistols are another solution. [4]
Selected Weapon Models[edit]
- Early Ac/R-9 Accelerator Rifle
- Standard Ac/R-10 Accelerator Rifle
- Improved Ac/R-11 Accelerator Rifle
- Enhanced Ac/R-12 Accelerator Rifle
- Modified Ac/CR-12 Accelerator Combat Rifle
- Advanced Ac/R-13 Accelerator Rifle
- Alt-Adv Ac/CR-13 Accelerator Combat Rifle
- Ultimate Ac/R-14 Accelerator Rifle
- Alt/Ult Ac/CR-14 Accelerator Combat Rifle
References & Contributors (Sources)[edit]
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 37.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Gary L. Thomas. The Travellers' Digest 21 (Digest Group Publications, 1990), TBD.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 119.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 36.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak