Difference between revisions of "Midbeshad (world)"

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While the more progressive and publicly acceptable [[TL-16]] innovations see testing, production, marketing and distribution on Llotree (''Ktiin'gzat'' 0839), it is on Midbeshad (''Ktiin'gzat'' 0331) that less savory research and development is overwatched by [[Enclave Famuurueroergoghz]] Navy on detached, remote and classified duty. The 8000 Vargr of [[Suedzuk Vargr]] and [[Urzaeng Vargr]] have set up a remote, desert world facility surrounding the local Naval Base. What specific, Extra High-Technology breakthroughs are being researched and developed are state and military secrets and the Tech Level has barely been breached.  One aspect of TL-16 that is certainly not being delved is [[Artificial Intelligence]] since thinking machines have no Vargr Charisma and thus no value. 
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{{UWP
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|name= {{World|Midbeshad|Ktiin'gzat|Uztsaadzuelleng|0331}}
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|uc    = A120353-G
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|popc = 8
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|zonec = green
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  |u0=
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|alg    = NaVa
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|class  = Lo Ni Po De
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|trade  =
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|nblty  = -
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|bases  = K
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|primary = A3 IV F4 V
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|belts  = 2
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|GGcount = 3
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}}
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{{World summary |name= Adz|trade=Lo Ni Po}}
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{{World summary NaVa|sector= Ktiin'gzat |subsector=Uztsaadzuelleng}}
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{{World summary bases|bases=K}}
  
Midbeshad (a [[Second Imperium]] name of Somali descent) was abandoned after the fall of the [[Rule of Man]] and the [[Ramshackle Empire]].  Recently re-settled by Enclave Famuurueroergoghz for extra-polity research, this world is barely a Naval Base Downport and surrounding collection of laboratories and testing grounds outside the Startown.  Though the Desert world Downport allows emergency landings at an otherwise Class A Starport, visiting starship crews are not permitted off the port concourses and there is zero [[Extrality]] planetside. 
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=== History and Background ===
  
Corsair Activity from nearby worlds limits itself to the three Gas Giants and purposely avoids the node of military density surrounding Midbeshad mainworld. Belting operations by Loner-owned Seekers apply over comms signals to the local Navy for wildcatting permits in the two planetoid belts.   
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While the more progressive and publicly acceptable [[TL-16]] innovations see testing, production, marketing and distribution on Llotree (Ktiin'gzat 0839), it is on Midbeshad that less savory research and development is overseen by [[Enclave Famuurueroergoghz]] Navy on detached, remote and classified duty. The 8,000 [[Suedzuk Vargr|Suedzuk]] and [[Urzaeng Vargr|Urzaeng]] Vargr have set up a remote, desert facility surrounding the local [[Naval Base]].  What specific, Extra High-Technology breakthroughs are being researched and developed are state and military secrets. One aspect of TL-16 that is certainly not being delved into, outsiders insist, is [[Artificial Intelligence]], since thinking machines have no Vargr Charisma and thus no value.   
  
Midbeshad mainworld sits in Orbit 7 but is slightly inward of the optimal "sweet spot" of the Habitable Zone.  This has allowed some agrarian attempts of terraforming the shores of the few large lakes and small seas on the surface of the planet.  The government has resorted to a Technological Feudalism with homage to Enclave Famuurueroergoghz as its benefactor. The low Law Level is due to the remote location outside the Vargr polity.  Visiting crews may tote their favorite weapons to certain limits because of the common sight of military troops on duty and stationed here.   
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Midbeshad (a [[Second Imperium]] name of Somali descent) was abandoned after the fall of the [[Rule of Man]] and the [[Ramshackle Empire]].  Recently re-settled by [[Enclave Famuurueroergoghz]] for extra-polity research, this world is barely a Naval Base Downport and surrounding collection of laboratories and testing grounds. Though the Desert world [[Downport]] allows emergency landings at an otherwise Class-A Starport, visiting starship crews are not permitted off the port concourses and there is zero [[Extrality]] planetside. 
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Corsair Activity from nearby worlds limits itself to the three Gas Giants and purposely avoids the node of military density surrounding the Midbeshad [[mainworld]]. Belting operations by loner-owned Seekers apply over comms signals to the local Navy for wildcatting permits in the two planetoid belts. 
 +
 
 +
Midbeshad mainworld sits in Orbit 7 but is slightly inward of the optimal "sweet spot" of the Habitable Zone.  This has allowed some agrarian attempts at terraforming the shores of the few large lakes and small seas on the surface of the planet.  The government has resorted to a Technological Feudalism with homage to Enclave Famuurueroergoghz as its benefactor. The low Law Level is due to the remote location outside the Vargr polity.  Visiting crews may tote their favorite weapons to certain limits because of the common sight of military troops on duty and stationed here.   
  
 
{{Secret}}
 
{{Secret}}
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== References & Contributors (Sources) ==
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{{Sources
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|S1= TBD
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|S2=
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|S3=
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|S4=
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|S5=
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|S6=
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}}
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{{LEN}}

Revision as of 00:03, 2 June 2025

Midbeshad/Uztsaadzuelleng (Ktiin'gzat 0331)
Classic Era (1116)
A120353-G
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics0 Desert World 0%
Population3 Low (8 thousand)
Government5 Feudal Technocracy
Law3 Low Law (no automatic weapons)
Tech LevelG High Stellar (terraforming)
See also UWP
System Details
Primary A3 IV F4 V
Planetoid Belts 2
Gas Giants 3

Adz is a poor low-population, nonindustrial world with a population of less than 10,000 sophonts in size.

  • This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.

History and Background

While the more progressive and publicly acceptable TL-16 innovations see testing, production, marketing and distribution on Llotree (Ktiin'gzat 0839), it is on Midbeshad that less savory research and development is overseen by Enclave Famuurueroergoghz Navy on detached, remote and classified duty. The 8,000 Suedzuk and Urzaeng Vargr have set up a remote, desert facility surrounding the local Naval Base. What specific, Extra High-Technology breakthroughs are being researched and developed are state and military secrets. One aspect of TL-16 that is certainly not being delved into, outsiders insist, is Artificial Intelligence, since thinking machines have no Vargr Charisma and thus no value.

Midbeshad (a Second Imperium name of Somali descent) was abandoned after the fall of the Rule of Man and the Ramshackle Empire. Recently re-settled by Enclave Famuurueroergoghz for extra-polity research, this world is barely a Naval Base Downport and surrounding collection of laboratories and testing grounds. Though the Desert world Downport allows emergency landings at an otherwise Class-A Starport, visiting starship crews are not permitted off the port concourses and there is zero Extrality planetside.

Corsair Activity from nearby worlds limits itself to the three Gas Giants and purposely avoids the node of military density surrounding the Midbeshad mainworld. Belting operations by loner-owned Seekers apply over comms signals to the local Navy for wildcatting permits in the two planetoid belts.

Midbeshad mainworld sits in Orbit 7 but is slightly inward of the optimal "sweet spot" of the Habitable Zone. This has allowed some agrarian attempts at terraforming the shores of the few large lakes and small seas on the surface of the planet. The government has resorted to a Technological Feudalism with homage to Enclave Famuurueroergoghz as its benefactor. The low Law Level is due to the remote location outside the Vargr polity. Visiting crews may tote their favorite weapons to certain limits because of the common sight of military troops on duty and stationed here.

This article has a secret.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  • TBD