Difference between revisions of "Engineering Compartment"

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[[Engineering Compartment]]: This [[hull]] section houses the various [[drive]]s and [[power plant]].
* It is a kind of [[Ship Equipment]].  
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* It is a major location of specific [[Ship Equipment]].  
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* ''Hulls'' are commonly divided into two major sections, the [[Main Compartment]] and [[Engineering Compartment]].
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== Description ([[Specifications]]) ==
 
== Description ([[Specifications]]) ==
 
'''Required Starship Components:''' [[Starship]]s are constructed on the foundation of a [[hull]], into which are fitted the
 
'''Required Starship Components:''' [[Starship]]s are constructed on the foundation of a [[hull]], into which are fitted the
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'''[[Hull|The Hull]]:''' Hulls are identified by their mass displacement, expressed in tons. As a rough guide, one ton equals fourteen cubic meters (the volume of one ton of liquid hydrogen and its tank structure). When hulls are constructed, they are divided into an engineering section for the drives and the main compartment for everything else. All drives and [[power plant]]s must be located in the engineering section, and only drives and [[power plant]]s may be placed in that section. All other ship components, including [[Ship Fuel|fuel]], cargo hold, living space, and [[computer]] must be located in the main compartment. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
 
'''[[Hull|The Hull]]:''' Hulls are identified by their mass displacement, expressed in tons. As a rough guide, one ton equals fourteen cubic meters (the volume of one ton of liquid hydrogen and its tank structure). When hulls are constructed, they are divided into an engineering section for the drives and the main compartment for everything else. All drives and [[power plant]]s must be located in the engineering section, and only drives and [[power plant]]s may be placed in that section. All other ship components, including [[Ship Fuel|fuel]], cargo hold, living space, and [[computer]] must be located in the main compartment. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
  
There are six standard hulls which are available at reduced prices and construction times. Any other hull must be produced on a custom basis at a cost of MCr0.1 per ton with a minimum price MCr20. Construction (or build) times for custom hulls can often be much longer than standard hull construction. Hulls vary in their requirements for drives and power plants based on tonnage. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
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There are seven standard hulls which are available at reduced prices and construction times. Any other hull must be produced on a custom basis at a cost of MCr0.1 per ton with a minimum price MCr20. Construction (or build) times for custom hulls can often be much longer than standard hull construction. Hulls vary in their requirements for drives and power plants based on tonnage. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
  
 
Any specific drive will be less efficient as the tonnage it must drive increases. There are twenty-four standard drive types, identified by the letters A through Z (omitting I and O to avoid confusion). Also listed are various tonnage levels for hulls; any tonnage which exceeds a listed level should be read at the next higher level. Correlating hull size with drive letter indicates drive potential. For [[maneuver drive]]s, this potential is the G’s of acceleration available. For [[jump drive]]s, the potential is the jump number (Jn), or jump range in [[parsec]]s. For [[power plant]]s, it is power plant rating (Pn). For example, a 200-ton hull equipped with maneuver drive-A can produce 1-G acceleration; an 800-ton hull equipped with jump drive-K can produce jump-2. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
 
Any specific drive will be less efficient as the tonnage it must drive increases. There are twenty-four standard drive types, identified by the letters A through Z (omitting I and O to avoid confusion). Also listed are various tonnage levels for hulls; any tonnage which exceeds a listed level should be read at the next higher level. Correlating hull size with drive letter indicates drive potential. For [[maneuver drive]]s, this potential is the G’s of acceleration available. For [[jump drive]]s, the potential is the jump number (Jn), or jump range in [[parsec]]s. For [[power plant]]s, it is power plant rating (Pn). For example, a 200-ton hull equipped with maneuver drive-A can produce 1-G acceleration; an 800-ton hull equipped with jump drive-K can produce jump-2. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
  
 
A ship’s hull is broadly composed of two sections:
 
A ship’s hull is broadly composed of two sections:
# Engineering Compartment  / Section
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# [[Engineering Compartment]] / Section
# Main Compartment / Section
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# [[Main Compartment]] / Section
  
 
=== Image Repository ===
 
=== Image Repository ===
 
No information yet available.
 
No information yet available.
  
=== Main Compartment ===
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=== Engineering Section ===
'''The Main Compartment:''' The ship's main compartment contains all non-drive features of the ship, including the bridge, [[ship's computer]], the staterooms, the [[Low Passage|low passage berths]], the cargo hold, [[Ship’s Fuel|fuel tanks]], [[armament]], and other items. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
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'''The Engineering Section:''' Drives are installed in the engineering section. A [[non-starship]] must have a [[maneuver drive]] and a [[power plant]]. A [[starship]] must have a [[jump drive]] and a [[power plant]]; a [[maneuver drive]] may also be installed, but is not required. In all cases, the [[power plant]] letter must equal or exceed either the maneuver drive letter or the jump drive letter, whichever is higher. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
 
 
* '''A. The Bridge:''' All ships must allocate 2% of their tonnage (minimum 20 tons) to basic controls, communications equipment, [[avionics]], [[scanner]]s, [[detector]]s, [[sensor]]s, and other [[equipment]] for proper operation of the ship. The cost for this bridge is MCr0.5 per hundred tons of ship. {{Page cite|name= Starships|page=13-14|version=Classic Traveller}}
 
 
 
The basic controls do not include the [[ship's computer]], which is installed adjacent to the bridge. The computer is identified by its model number; the computer table indicates details of price, tonnage, capacity, and tech level available. In general, larger computers are more advantageous in combat situations. In addition, the model number indicates the highest level of jump which can be achieved by the ships. For example, a ship must have a Model/4 computer before it can perform jump-4, in addition to the proper size jump drive. {{Page cite|name= Starships|page=14|version=Classic Traveller}}
 
 
 
[[CPU]] refers to the computer's [[central processing unit]], indicating its capacity to process [[program]]s; storage refers to the additional capacity available to hold programs in readiness for processing. [[Program]]s themselves are classified by size, using a point indicator to specify how much of the [[CPU]] or storage capacity is required for that program to fit into the computer. The number of programs (and the exact types of programs) which are on hand, in storage, or in the CPU is important in the operation of the [[starship]], especially in combat. {{Page cite|name= Starships|page=14|version=Classic Traveller}}
 
 
 
[[Computer Software]] ([[program]]s) must normally be acquired separately by purchase (or they may be written by a crew member who has advanced computer expertise). Each computer model is originally furnished with a basic software package of commonly used programs. This package is selected by the purchaser from the list of available programs; the computer model (1 through 7) indicates the credit value which may be selected. For example, Model/1 allows a package with a value of MCr1, while Model/6 allows a value of MCr6. {{Page cite|name= Starships|page=14|version=Classic Traveller}}
 
 
 
There are two ''bis'' models of computer available. Each is treated as the next higher level for jump support, but as the next lower level for software selection. Thus, the Model/1bis can support jump-2, but is allowed a software package value of only MCr1. {{Page cite|name= Starships|page=14|version=Classic Traveller}}
 
 
 
Fire control equipment is required if [[weaponry]] is to be installed. Each installed [[turret]] requires one ton of displacement committed for the installation of fire control equipment. {{Page cite|name= Starships|page=14|version=Classic Traveller}}
 
 
 
Original design plans for ships often include reserve tonnage for later use in installing fire control equipment, or for upgrading [[computer]]s. {{Page cite|name= Starships|page=14|version=Classic Traveller}}
 
 
 
* '''B. Staterooms:''' Quarters for the crew and passengers are provided in the form of staterooms containing sleeping and living facilities. Each stateroom is sufficient for one person, displaces four tons, and costs Cr500,000. In some starships (especially [[Paramilitary Ship|exploratory vessels]], [[military ship]]s, and [[Civilian Ship|privately-owned starships]]), double occupancy is allowed in staterooms. No stateroom can contain more than two persons however, as it would strain the ship's life support equipment. A commercial ship must have one stateroom for each member of the crew. {{Page cite|name= Starships|page=14|version=Classic Traveller}}
 
 
 
* '''C. Low Passage Berths:''' Facilities for carrying passengers in [[cold sleep]] may be installed in a ship. One [[low passage berth]] carries one low passenger, costs Cr50,000, and displaces one-half ton. Low berths also serve well in emergencies, in that they can provide suspended animation facilities for characters when medical care, rescue, or assistance is not immediately available. [[Emergency low berth]]s are also available; they will not carry passengers, but can be used for survival. Each costs Cr100,000 and displaces one ton. Each holds four persons who share the same chances of survival. {{Page cite|name= Starships|page=14|version=Classic Traveller}}
 
 
 
* '''D. Fuel:''' Total fuel tankage for a ship must be indicated in the design plans. There is no cost, but the capacity does influence how often the ship must refuel. At a minimum, ship fuel tankage must equal 0.1 MJn+ 10Pn, where M is the tonnage of the ship, Jn is the ship's jump number, and Pn is the ship's power plant rating. Power plant fuel under the formula (10Pn) allows routine operations and maneuver for four weeks. [[Ship Fuel|Jump fuel]] under the formula (0.1 MJn) allows one jump of the stated level. Ships performing jumps less than their maximum capacity consume fuel at a lower level based on the jump number used. {{Page cite|name= Starships|page=14-15|version=Classic Traveller}}
 
 
 
* '''E. Cargo Hold:''' The design plan must indicate cargo capacity. There is no cost but cargo carried may not exceed cargo capacity. {{Page cite|name= Starships|page=15|version=Classic Traveller}}
 
 
 
* '''F. Armaments:''' Any ship may have one [[hardpoint]] per 100 tons of ship. Designation of a hardpoint requires no tonnage, and costs 0100,000. Hardpoints may be left unused if desired. {{Page cite|name= Starships|page=15|version=Classic Traveller}}
 
  
One [[turret]] may be attached to each hardpoint on the ship. When it is attached, one ton for fire control must be allocated. Turrets themselves are available in single, double, and triple mounts which will hold one, two, or three [[weapon]]s respectively. Prices for turrets and weapons can vary greatly across [[Charted Space]]
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It is important to note that some drives will not produce results in some tonnages of hulls. Some drives will not fit into some hulls. Drive ratings greater than six are not available at [[TL-15]] in [[1115]] [[IC]]. {{Page cite|name= Starships|page=13|version=Classic Traveller}}
  
[[Turret]]s and [[weapon]]s may be altered or retrofitted. For example, a single turret can have its [[pulse laser]] replaced by a [[beam laser]] when it becomes available; a single turret can be replaced by a triple turret when it becomes available. Weapons for installation in turrets include [[Pulse Laser|pulse]] and [[beam laser]]s, [[missile rack]]s, and [[sandcaster]]s. All are used in the space combat. {{Page cite|name= Starships|page=15|version=Classic Traveller}}
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==== Maneuver / Relativistic Drives ====
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[[Relativistic Drive]]s are starship engines uses in [[normal space]] for maneuver and propulsion. They are different than the [[jump drive]].
  
==== Astronics ====
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==== Jump Drives ====
What avionics are to aircraft, astronics are to starships. Astronics are specialized electronics meant for dedicated usage in void vessels, [[spaceship]]s and [[starship]]s. Many non-professionals still refer to them as avionics.
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Please see the article [[Jump Drive]] for more information.
  
 
== History & Background ([[Dossier]]) ==
 
== History & Background ([[Dossier]]) ==

Latest revision as of 03:14, 7 October 2019

Industrial-Sign-T5-Fan-Andy-Bigwood 06-Oct-2019a.jpg

Engineering Compartment: This hull section houses the various drives and power plant.

Description (Specifications)[edit]

Required Starship Components: Starships are constructed on the foundation of a hull, into which are fitted the drives and power plants, the fuel tankage, life support equipment, computers, controls, armaments, and other fittings that adapt it to its intended function. The total tonnage of the installed fittings cannot exceed the tonnage of the hull. [1]

The Hull: Hulls are identified by their mass displacement, expressed in tons. As a rough guide, one ton equals fourteen cubic meters (the volume of one ton of liquid hydrogen and its tank structure). When hulls are constructed, they are divided into an engineering section for the drives and the main compartment for everything else. All drives and power plants must be located in the engineering section, and only drives and power plants may be placed in that section. All other ship components, including fuel, cargo hold, living space, and computer must be located in the main compartment. [2]

There are seven standard hulls which are available at reduced prices and construction times. Any other hull must be produced on a custom basis at a cost of MCr0.1 per ton with a minimum price MCr20. Construction (or build) times for custom hulls can often be much longer than standard hull construction. Hulls vary in their requirements for drives and power plants based on tonnage. [3]

Any specific drive will be less efficient as the tonnage it must drive increases. There are twenty-four standard drive types, identified by the letters A through Z (omitting I and O to avoid confusion). Also listed are various tonnage levels for hulls; any tonnage which exceeds a listed level should be read at the next higher level. Correlating hull size with drive letter indicates drive potential. For maneuver drives, this potential is the G’s of acceleration available. For jump drives, the potential is the jump number (Jn), or jump range in parsecs. For power plants, it is power plant rating (Pn). For example, a 200-ton hull equipped with maneuver drive-A can produce 1-G acceleration; an 800-ton hull equipped with jump drive-K can produce jump-2. [4]

A ship’s hull is broadly composed of two sections:

  1. Engineering Compartment / Section
  2. Main Compartment / Section

Image Repository[edit]

No information yet available.

Engineering Section[edit]

The Engineering Section: Drives are installed in the engineering section. A non-starship must have a maneuver drive and a power plant. A starship must have a jump drive and a power plant; a maneuver drive may also be installed, but is not required. In all cases, the power plant letter must equal or exceed either the maneuver drive letter or the jump drive letter, whichever is higher. [5]

It is important to note that some drives will not produce results in some tonnages of hulls. Some drives will not fit into some hulls. Drive ratings greater than six are not available at TL-15 in 1115 IC. [6]

Maneuver / Relativistic Drives[edit]

Relativistic Drives are starship engines uses in normal space for maneuver and propulsion. They are different than the jump drive.

Jump Drives[edit]

Please see the article Jump Drive for more information.

History & Background (Dossier)[edit]

No information yet available.

References & Contributors (Sources)[edit]

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