Difference between revisions of "DataCaster"
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A [[DataCaster]] is an [[electronic warfare]] weapon. {{Unpublished cite|author= [[Matthew Kerwin]] }} | A [[DataCaster]] is an [[electronic warfare]] weapon. {{Unpublished cite|author= [[Matthew Kerwin]] }} | ||
| − | * Data Broadcasts or Beamcasts send data at the target. CommCaster and DataCasters. | + | * Data Broadcasts or Beamcasts send data at the target. CommCaster and DataCasters. {{Ludography cite|name= T5 Core Rules |page= 386}} |
* It is a kind of [[Ship Equipment]] and a Jammer. | * It is a kind of [[Ship Equipment]] and a Jammer. | ||
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{{Sources | {{Sources | ||
|S1= {{Ludography cite|name= Adventure Class Ships Volume 1 |page= TBD |article= Book 2 |version= Classic Traveller}} | |S1= {{Ludography cite|name= Adventure Class Ships Volume 1 |page= TBD |article= Book 2 |version= Classic Traveller}} | ||
| − | |S2= {{Ludography cite|name= T5 Core Rules |page= 342-343, 381, 386}} | + | |S2= {{Ludography cite|name= T5 Core Rules |page= 342-343, 381, 386, 390, 409, 413}} |
|S3= [[Traveller Wiki Editorial Team]] | |S3= [[Traveller Wiki Editorial Team]] | ||
|S4= Author & Contributor: Lord [[Matthew Kerwin]] Baron [[Thon (world)|Thon]] | |S4= Author & Contributor: Lord [[Matthew Kerwin]] Baron [[Thon (world)|Thon]] | ||
Revision as of 14:25, 15 August 2019
| DataCaster | |
|---|---|
![]() TBD | |
| Type | TBD |
| Tech Level | TL–10 |
| Cost | TBD |
| Size | TBD |
| Weight | TBD |
| Manufacturer | Various |
| Also see | Ship Equipment |
| Reference | TBD |
| TBD | |
A DataCaster is an electronic warfare weapon. [1]
- Data Broadcasts or Beamcasts send data at the target. CommCaster and DataCasters. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 386.
- It is a kind of Ship Equipment and a Jammer.
Description (Specifications)
DataCasters are offensive weapons broadcasting or beamcasting petabytes of information at or against enemy sensors and communicators. DataCasters pursue three strategies: they attempt to spook or overload sensors, they attempt to introduce viruses into onboard systems through flaws in sensor inputs, and they transmit tailored psychological messages and propaganda. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 388.
- Sensor Overload. Successful DataCaster Attacks on Sensors or Comms inflict Damage on a specific Sensor or Comm.
- Virus. Successful DataCaster attacks on non-Sensor, non-Comm locations insert a Virus A Virus successfully introduced onto a ship disables the Component at the Hit Location. In each successive Combat Round, the Virus may attack an adjacent Hit Location and succeeds if 1D < Computer + Virus. For example, a Virus is assigned a value = 1D = 3. It attacks an adjacent Hit Location Power Plant controlled by Computer/2. It must roll 1D for 2+3 or less = 5. If successful, that location is disabled. A Virus is isolated if all computer connections are cut between the Virus disabled locations and all other hit locations. The computers can operate independently; but this step prevents use of batteries and commcasters, and restricts the use of weapons to R=7 or less.
- Psychological Attacks. Datacaster attacks provide a shifting series of morale attacks, false messages, appeals to a variety of cultural and social fears. Psychological attacks challenge the Sanity of crew, passengers, staff, and troops. A successful Datacaster attack requires each individual in the affected area to Check San.
Functional Explication
DataCasters are typically turret-mounted. Their efficacy is based largely on their tech level compared to the target's tech level. [2]
DataCasters are starship-mounted offensive weapons designed to overwhelm enemy sensors with excess data, preventing them from functioning. In addition, DataCasters can jam communications and potentially install computer virii in insufficiently protected enemy computers. [3]
History & Background (Dossier)
The Terrans used DataCasters to great effect against the Vilani in the early period of the Interstellar Wars. For over a century, wars on Terra had involved an electronic warfare component, and Terran nations had developed myriad systems for overwhelming and disabling adversarial computer systems. The Vilani had no such traditions. They had not encountered malicious computer code before, and their previous enemies did not utilize electronic warfare. [4]
References & Contributors (Sources)
- Jordan Weisman. "Book 2." Adventure Class Ships Volume 1 (1982): TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 342-343, 381, 386, 390, 409, 413.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord Matthew Kerwin Baron Thon
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Matthew Kerwin
- ↑ Information provided to the library by Matthew Kerwin
- ↑ Information provided to the library by Matthew Kerwin
- ↑ Information provided to the library by Matthew Kerwin
