Difference between revisions of "Guurdim (world)"

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Although CRM are publicly confident the facility will be completed on schedule in [[1118]], there have been reports of unusual engineering problems. Fusion tunneling work for underground fuel storage tanks have been seriously affected by CRM technicians would only describe as "atypical patterns of seismic activity".   
 
Although CRM are publicly confident the facility will be completed on schedule in [[1118]], there have been reports of unusual engineering problems. Fusion tunneling work for underground fuel storage tanks have been seriously affected by CRM technicians would only describe as "atypical patterns of seismic activity".   
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=== World Starport ===
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{{Starport|name= TBD|Starport=B}}
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=== World Technology Level ===
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{{WorldTech|name= TBD|WorldTech=0}}
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=== World Government ===
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{{WorldGov|name= TBD|Government=0}}
  
 
== References and contributors  ==
 
== References and contributors  ==

Revision as of 15:21, 28 April 2017

Guurdim/Sapphyre (Dagudashaag 2232)
Milieu 1116
C681105-A
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8 Dense
Hydrographics1 Dry World 10%
Population1 Low (50)
Government0 No Government structure
Law5 Moderate Law (no concealable weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary G1 V M1 V
Worlds 10
Gas Giants 4
Planetoid Belts 2
Cultural Details
Government No government
Law Level Moderate
Cultural Extension 1138
Army Size (BEs) 0
Economic Details
Technology Level 10
Economic Extension
901-2
Resources9Moderate
Labor0Barren (5)
Infrastructure1 Extremely limited
Efficiency-2Fair
Importance Extension 0
Resource Units 7
GWP (BCr) 0
World Trade Number 2
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 6
Building Capacity (Tons) 0
Port employees 8,155
Port passengers (annual) 0

Guurdim supports a population of fewer than 10,000 sophonts. It is a member of Third Imperium in the Sapphyre Subsector of Dagudashaag Sector and in the Domain of Vland. Guurdim, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.


Astrography and planetology

Guurdim is an ancient, forbidding world, its surface deeply eroded by the fierce winds. These blow between nightside and dayside into a bewildering complex of canyons and strangely sculpted badlands. Water collects in the deepest, most inaccessible valleys and in the vast complex of cave systems.

Guurdim has two stars in the star system.
Guurdim
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G1 V Main Sequence (Dwarf) 1.03 5770 - 5860 1.109
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0099 0.0873 1 - 1.75 0.99 9.9
Orbit #  *  * 4 3 7
Remarks
Guurdim
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks

History and background

The lack of fertile land or exploitable mineral resources have greatly impeded the settlement of Guurdim. Several colonies have been places on the world in the last three thousand year. Each colony has failed for the same reason; lack of water. Within a generation of the colony founding, without warning or apparent reason, the local water table drops dramatically. Even the deepest drilled wells run dry within a matter of months.

Guurdim's present occupants are mostly archeological researchers sifting through the desiccated First Imperium, Rule of Man, and Medurma Pact ruins. Also are planetologists investigating the world's strange hydrographic behavior.

A small group of spiritual recluses have made the world their home. Calling themselves Aqoiad'iin, an Ushran dialect term meaning Drinkers at Holy Wellsprings. They claim to have some form of mystical contact with an entity they call Alss, the spirit of the planet Guurdim itself.

According to the Aqoiad'iin creed, only by continued communion with the planetary spirit to assure it human intentions are benign with continued settlement of Guurdim be possible. They seem to have some success. They occupy part of the old Medurma Pact colony of Novomassif. Although the site has been dry for centuries, latest reports say the colony aquifers have been refilled.

The landing field, five hundred kilometers south of Novomassif, is presently being expanded to a full class B starport by Cartel Ruchier-Metz, and Ikabite consortium in order to provide a fast jump-4 route between Ikabi (Dagudashaag 1929) and Kakar (Dagudashaag 2937). This would avoid the present dog-leg at Keshurlim (Dagudashaag 2531) and Maiden (Dagudashaag 2130)

Although CRM are publicly confident the facility will be completed on schedule in 1118, there have been reports of unusual engineering problems. Fusion tunneling work for underground fuel storage tanks have been seriously affected by CRM technicians would only describe as "atypical patterns of seismic activity".

World Starport

TBD has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Technology Level

TBD possesses a Technology Level of TL–0.

  • These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
  • This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
  • Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
  • Common Power Generation technologies for this TL include: Bodily muscle.
  • Common Transportation technologies for this TL include:
    • Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
    • Water: Swimming, rafts, and canoes.
    • Air: Typically not available unless a bodily ability.

World Government

TBD has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

References and contributors

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.