Zehar (world)
Zehar/Pyruvat (Mavuzog 2920) | |||||||||||||||||||||||||
Classic Era (1116) | C6A231B-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V M3 VI M7 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 3 |
Zehar is a low population, fluidic hellworld of less than 10,000 sophonts struggling to survive in a inhospitable environment.
- A fluid world has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids.
- Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants.
- This is a frozen world, with a climate of extremely low temperatures.
- It is a subject world of the Korsumug Empire located in the Pyruvat Subsector of Mavuzog Sector.
- This world has an exploration base, which is similar to an Imperial Scout Base, capable of handling explorer personnel and exploratory starships.
- 100% of the population is composed of Jaibok.
Astrography and Planetology[edit]
No information yet available.
Trinary Solar System[edit]
Zehar Trinary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zehar M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zehar M3 VI
Secondary Main Sequence 0.124 2300 - 3100 0.006 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00153 0.00621 0.06 - 0.1 0.153 1.53 Orbit # * * * 0 4 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zehar M7 V
Tertiary Main Sequence 0.09 2630 - 2680 0.00022 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0012 0.02 - 0.03 0.06 0.6 Orbit # * * * * 2
System data[edit]
- x1 Mainworld
- x2 secondary worlds
- x2 Planetoid Belts
- x2 Gas Giants
Mainworld data[edit]
No information yet available.
Mainworld geography and topography[edit]
No information yet available.
Native lifeforms[edit]
No native life.
History & Background (Dossier)[edit]
No information yet available.
World starport[edit]
Zehar has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World technology level[edit]
Zehar possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World government[edit]
Zehar is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World military[edit]
No information yet available.
World Economy[edit]
- Resources B (Abundant)
- Labor 2 (Hundreds)
- Infrastructure 1 (Extremely limited)
- Efficiency +0 (Average)
Trade Data[edit]
Importance -1 (Unimportant)
World Demographics[edit]
Population 4,000
World Culture[edit]
- Homogeneity 2 (Monolithic)
- Acceptance 2 (Very xenophobic)
- Strangeness 3 (Somewhat typical)
- Symbols 8 (Somewhat abstract)
Historical data[edit]
No information yet available.
World timeline[edit]
No information yet available.
UWP listing[edit]
No information yet available.
References & Contributors / Sources[edit]
This article has metadata. |
- Classic Traveller Group One Theta Borealis Sector
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- ↑ "Jump Map API" and map location from Travellermap.com