Umurzikuu (world)
Umurzikuu/Dekesh (Meshan 2810) | |||||||||||||||||||||||||
Classic Era (1116) | D555412-6
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F7 V M9 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 3 |
Umurzikuu is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Ruler of Five in the Dekesh Subsector of Meshan Sector, which is part of the Vargr Extents.
Astrography and Planetology[edit]
No information yet available.
Binary Solar System[edit]
Umurzikuu Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Umurzikuu F7 V
Primary Main Sequence 1.21 6180 - 6280 1.94872 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0062 0.1158 1.29 - 2.24 0.62 6.2 Orbit # * 0 4 2 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Umurzikuu M9 V
Secondary Main Sequence 0.079 2350 - 2380 0.00014 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0005 0.001 0.01 - 0.03 0.05 0.5 Orbit # * * * * 1
System data[edit]
No information yet available.
Mainworld data[edit]
No information yet available.
Mainworld geography and topography[edit]
No information yet available.
Native lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
World starport[edit]
Umurzikuu has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World technology level[edit]
Umurzikuu possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World government[edit]
Umurzikuu is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World military[edit]
No information yet available.
World economy[edit]
No information yet available.
Trade data[edit]
No information yet available.
World demographics[edit]
No information yet available.
World culture[edit]
No information yet available.
Historical data[edit]
No information yet available.
World timeline[edit]
No information yet available.
UWP listing[edit]
No information yet available.
References & Contributors / Sources[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- MegaTraveller and Traveller: The New Era: The Meshan Saga by Martin Rait
- Author & Contributor: Mike Mikesh of the HIWG (generated data)
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com