Strength
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The Fitness and Forcefulness of a creature
- It is a game mechanic and creature attribute, part of the Universal Personality Profile.
Metahistory[edit]
This is one of the fundamental UPP Attributes and has consistently appeared in all versions of Traveller.
Description (Specifications)[edit]
Strength is a key indicator of the capabilities of a Sophont or other creature. It describes forcefulness and fitness.
Strength comes in two parts: The range of capabilities afforded by an individual of a specific genetic heritage, and the specific capability of a given individual.
A specific genetic heritage may have notable or weak strength, and (generally) larger land creatures are significantly stronger than smaller ones. The same is not necessarily true for Fliers and Water creatures.
See also[edit]
Attributes
§ == ( Please refer to the following AAB Library Data for more information: ) == §
- C1: Strength (STR)
- C2: Dexterity (DEX) / Agility (AGL) / Grace (GRA)
- C3: Endurance (END) 1 / Stamina (STA) / Vigor (VIG)
- C4: Intellect (INT)
- C5: Education (EDU) / Training (TRA) / Instinct (INS)
- C6: Social Standing (SOC) / Charisma (CHA) / Caste (CAS)
- CP: Psionic Strength Rating (PSR)
- CS: Sanity (SAN)
- CT: Territory (TER)
- 1 Known as Constitution in Traveller: The New Era (book)
References & Contributors (Sources)[edit]
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 5.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 61.
