Shirlukam (world)

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Shirlukam/Kuriishe (Dagudashaag 2618)
Milieu 1116
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics3 Wet World 30%
Population2 Low (700)
Government4 Representative Democracy
Law3 Low Law (no automatic weapons)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary G9 V M7 V
Worlds 13
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Representative democracy
Law Level Low
Cultural Extension 1122
Army Size (BEs) 0
Economic Details
Technology Level 5
Economic Extension
Labor1Low (70)
Infrastructure1 Extremely limited
Efficiency-5Extremely poor
Importance Extension -3
Resource Units 2
GWP (BCr) 0
World Trade Number 2
Trade Volume (MCr/year) 0
Starport Details
Classification Class-D
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Shirlukam supports a population of fewer than 10,000 sophonts. This a low technology world with technology competency below the standard for Charted Space. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Shirlukam, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Kakpir.

Astrography and planetology[edit]

Shirlukam is a member of the Sylean Main.

Binary Solar System[edit]

Shirlukam Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

G9 V

Primary Main Sequence 0.848 4100 - 5100 0.47
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00845 0.05686 0.55 - 0.89 0.845 8.45
Orbit #  *  * 2 2 7
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

M7 V

Secondary Main Sequence 0.273 1900 - 2700 0.004
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0026 0.00525 0.05 - 0.08 0.26 2.6
Orbit #  *  *  * 0 5

History and background[edit]

The 720 inhabitants of the main world of this system are the descendants and dedicated followers of a quasi-religious sect which first settled on this world over three centuries ago. The original settlers were led by a charismatic leader, Aren Lukam, who proposed a colony established on the grounds of a 'minimally appropriate technology' set up for the good of all. (Shir Lukam means 'the place of rest' in an ancient Vilani dialect).

These Lukam's have, over the generations, maintained a strict embargo on TL–5 and above to enable a small but flourishing society to develop in conjuncton with the local ecosystem. The sect, whilst always small in number, has created some of the best pre-electrical technologies seen in human space, and their hard-working communal lifestyle and tolerant nature are renowned throughout the sector.

Although Aren Lukam died over 250 years ago, his peaceful, relaxed vision of a humanist low-tech social ideal still lives on. The Lukam's live within three main villages all situated within 20km of each other, money is unknown and is replaced by a semi-formal system of bartering, while a local analogue of the horse provides the primary beast of burden and transportation. In terms of planetary government, all the inhabitants - regardless of their age - vote annually to elect a board of twelve representatives. This board reflects the commitment of the twelve original settling families, and generally deals with only a few internal maters and the limited interstellar contact in the course of its term of office. Today, this contact is conducted through Shirlukam’s starport which is essentially a small, cleared area of compacted soil surrounded by low berms, with nearby paddy fields providing free unrefined fuel for visiting ships.

Rather like the Shaker sect of ancient Earth, Shirlukam-produced "primitive" furniture, pottery and crafts are all highly valued and choice items have found their way into the homes of the rich throughout the sector and beyond. Unfortunately for visitors wishing to purchase these items from their sources, the Lukams have little need to trade goods. For the dedicated collector cultivation friendliness with the inhabitants over a long period of time is often the best way to achieve a “gifting".

References and contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.